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Reuse any objects and actors to improve performance
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The Pool Manager helps reuse objects that show up often, instead of creating and destroying them each time.
Creating and destroying objects, like projectiles or explosions, can be slow and cause issues such as making the game slow or laggy when done frequently.
The Pool Manager alleviates these problems by maintaining a pool of objects. Instead of creating and destroying objects all the time, the Pool Manager keeps these objects for reuse. This strategy improves the smoothness of the game.
Check out our Release page for the sample project showcasing the Pool Manager in both blueprints (widgets pooling) and C++ (boxes pooling).
Also, explore this game project repository to view the Pool Manager in action.
Feedback and contributions from the community are highly appreciated!
If you'd like to contribute, please fork the project and create a pull request targeting the develop branch.
If you've found a bug or have an idea for a new feature, please open a new issue on GitHub or join our Discord. Thank you!
This project is licensed under the terms of the MIT license. See LICENSE for more details.
We hope you find this plugin useful and we look forward to your feedback and contributions.
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