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BASIC interpreter for Mini Micro
This is a little project to create an interpreter for the BASIC programming language for Mini Micro. The interpreter itself is written in MiniScript.
NOTE: This project requires Mini Micro v1.2 (released July 2023).
MiniBASIC is nearly complete. The full standard BASIC language has been implemented, plus a few nice additions like PLOT, LINE, RECT, ELLIPSE, POLY, and SOUND. For interactive editing, it supports the standard functions plus niceties like EDIT, LISTREM, and RENUMBER.
Features still planned:
See the Documentation for general notes as well as a complete reference of all available functions and commands.
Included in the programs/CC subdirectory are about a hundred classic (old) BASIC demos and games from Creative Computing magazine (via BASIC Computer Games). These should all work now; please open an issue if you find any of them broken.
I'm also starting a second collection of programs written specifically for MiniBASIC, or adapted from other sources. The programs/demo subdirectory contains the first of these. It includes some AppleSoft programs that have been updated to standard MiniBASIC. (Including the classic Apple game Lemonade Stand!)
You can run MiniBASIC on the web at itch.io. You will also find download links there which include the latest preview build of Mini Micro, as well as the MiniBASIC code and sample programs.
If you want to do it all yourself, based on this GitHub repo, then you will need at least a preview release of Mini Micro 1.2 (because it uses some of the latest features of the MiniScript language). So:
That should do it! Now whenever Mini Micro starts up, it should go straight into MiniBASIC, which you can recognize by the > prompt.
If something goes wrong, MiniBASIC may crash, and drop you out into the MiniScript (recognizable by the ] prompt). In that case, just type basic to restart MiniBASIC (or, reboot if all else fails).
Detailed references on various old BASIC dialects can be hard to find. But here are some:
For discussion, consider:
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