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This is built using Peter Shirley's Raytracing in a Weekend
Adapted into Rust. Built to learn about raytracing and build a nontrivial program in Rust. This is a purely academic program with no "real" applications.
Scene took ~1 hour to generate using a release build.
Requirements are to have Rust and Cargo installed. Rustup will manage this for you. Download the git project, then...
There's a lot of things I could do to improve raytracer.
Improvements to Rust Code:
For multithreaded support I'm pretty sure this wouldn't be too difficult. The book recommends to run N copies on the same scene & randomize the results. This would be good to simulate real "light" but isn't going to speed up the compilation times.
Improvements to Performance:
Improvements to Raytracer:
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