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This update is mainly here to solve the infinite "Loading..." issue.
Detailed changes:
Mod Manager should no longer be stucked on "Loading..." on startup.
Mod Manager disconnections are more reliable.
Some mod data wasn't saved correctly, particularly for "The Other Roles," which caused a "Wrong game version" issue when creating lobbies. This issue has been fixed.
Various fixes
➡️ Every 10 minutes, update mods data if needed, for example if one was updated. No need to restart Mod Manager.
➡️ When disconnected, there are no longer windows notifications. Instead, at any point, there's a status on bottom left of the app 😉
➡️ Fix a bug hiding loading screen on start.
⚠️ This update is manual, please download it at https://goodloss.fr/latest
A few fixes have been deployed.
Mod Manager 7 is out !
It's an entirely reworked client. This version is only a minimal release, other features will come in next versions.
Hotfix for last version
First of All, this version is here to fix an issue with the updater.
Therefore, you need to download it again here to process the update:
https://goodloss.fr/latest
The main purpose of this update is to allow combining some mods again :slight_smile:
Detailed changes:
Update for updater
Mods can now be combined (Hi level imposter). More mods will be added in the next few days.
Mods with updater will no longer be updater by Mod Manager, so they can be updated in game directly
New flags to know the main language of the documentation of mods on github.
This version is here to fix some bugs in Mod Manager.
Detailed changes:
Sometimes, downloads were slow. It should be better now
The option to remove a mod was only available for mods not installed. It's fixed now.
Town of Host is now working correctly. However, the update uninstall it and you'll have to install the mod again
This update is here to move Challenger install, update and management to Steam
Hotfix for last version
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