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The Icon Resembles "M" for MaxRBLX1
Built by MaxRBLX1 — v1.9.7
PhantomRec was originally released as RetroRec (v1.0 – v1.7). The name was changed in v1.8. All recordings and settings from previous versions are fully compatible.
PhantomRec uses a two-stage pipeline that keeps your GPU 100% focused on your game.
For exclusive fullscreen games, PhantomRec will eventually capture raw frames by hooking the game's Present() call. This bypasses the Desktop Window Manager (DWM) entirely – zero added latency, zero FPS drop, and perfect frame pacing for every game, from retro classics to modern AAA titles.
PhantomRec is designed to work on any PC — no exceptions, no lockouts
| GPU Type | What Happens | Locked Out? |
|---|---|---|
| NVIDIA Kepler+ (GTX 600+) | ✅ Full DDAGrab/GFX support. 60 FPS recording. | ❌ No |
| AMD GCN 1.0+ (HD 7000+) | ✅ Full DDAGrab/GFX support. 60 FPS recording. | ❌ No |
| NVIDIA Tesla/Fermi (GTX 400/500) | ⚠️ All APIs work, but games will lag because the GPU itself is too old to run modern API that PhantomRec uses properly. Recording still works via GDI fallback. | ❌ No |
| AMD TeraScale (HD 6000 or older) | ⚠️ All APIs work, but games will lag because the GPU itself is too old to run modern modern API that PhantomRec uses properly. Recording still works via GDI fallback. | ❌ No |
| No GPU (Microsoft Basic Display Adapter) | ✅ PhantomRec uses GDI + CPU encoding. Recording is still smooth. | ❌ No |
All GPUs work with PhantomRec — no one is locked out.
If you have a modern GPU (NVIDIA Kepler+, AMD GCN 1.0+), you get 60 FPS recording with DDAGrab/GFX. These APIs are fast and efficient.
If you have an older GPU (NVIDIA Tesla/Fermi, AMD TeraScale), PhantomRec still uses all capture APIs but your games will lag because the GPU itself is too old to run the modern APIs that PhantomRec uses properly. Recording still works via GDI fallback. If you experience lag while using GDI, your CPU is the bottleneck, not the GPU.
If you have no GPU (Microsoft Basic Display Adapter), PhantomRec uses GDI + CPU encoding. Recording is still smooth.
| Requirement | Why It's There |
|---|---|
| Any 64-bit CPU | PhantomRec uses the CPU for encoding — not the GPU. No special instructions required. |
| Kepler or newer GPU | Kepler and GCN 1.0 are the baseline for modern APIs like DDAGrab/GFX. Older GPUs (Tesla/Fermi/TeraScale) still work, but modern games will lag because the hardware is too old. |
| 4 GB RAM | PhantomRec uses large thread queues (4096) to absorb HDD write pauses. You need enough memory to buffer frames and audio. |
| Windows Vista to 11 | GDI capture works on all Windows versions from Vista onward. GFX and DDAGrab work on newer versions. |
| Any HDD or SSD | The pipeline is designed to handle slow mechanical drives. You don't need an SSD to record smoothly. |
PhantomRec works on what you already have.
PhantomRec is a free, portable, invisible screen recorder for Windows. It captures your desktop at a smooth 60 FPS with system audio, then converts the recording into a compact, high‑quality file.
No GPU? No problem. Old laptop? It works. PhantomRec runs on any Windows PC from Vista to Windows 11, from a dual‑core budget machine to a high‑end workstation.
PhantomRec doesn't care what hardware you have — it cares about your OS, because that determines which capture APIs are available.
| Windows Version | Capture Method | Typical FPS |
|---|---|---|
| Windows 10 / 11 | GFX (D3D11 zero‑copy) | 60 FPS |
| Windows 8 / 8.1 | DDAGrab (DXGI) | 60 FPS |
| Windows 7 / Vista | GDI (CPU software) | Up to 30 FPS (BitBlt) |
Fallback chain: GFX → DDAGrab → GDI. If a method isn't supported, PhantomRec automatically drops to the next best option. GDI is the universal fallback.
All capture methods write a lossless master file at the native frame rate. The final video is automatically converted to a constant 60 fps x264 file, regardless of the source frame rate.
PhantomRec uses a two‑stage ghost pipeline — this is new for some recorders
The screen is captured and encoded with ffvhuff — a mathematically lossless, intra‑frame codec.
When you press stop, PhantomRec converts the lossless master to a crisp, compact x264 file at 60 FPS using all CPU cores — when your system is idle. You get NVENC‑quality file sizes without needing a GPU.
v1.9.7 is a polish release — building on v1.9.6 with user‑facing improvements and a cleaner experience:
This was a bug‑fix release — the most critical issues from v1.9.5 were resolved:
All settings are in Settings.ini (same folder as PhantomRec.exe). Edit it while the program is running — changes take effect within 2 seconds (only hotkeys and appearance are applied mid‑recording; capture method and conversion flag are deferred until idle).
[Settings] Hotkey=F10 PauseHotkey=P ConvertAfterRecording=yes CaptureMethod=auto [Appearance] Background=C:\path\to\image.png Font=C:\path\to\font.ttf FontSize=14 FontColor=16777215
| Setting | Description |
|---|---|
| Hotkey | F1‑F12 for function keys, or a single letter for Ctrl+ (e.g. R = Ctrl+R). |
| PauseHotkey | Same format as Hotkey. |
| ConvertAfterRecording | yes = automatically compress after recording (recommended). no = keep the raw segment files (*_segN_temp.mkv + segments.txt) in the output folder. You must manually concatenate or delete them. |
| CaptureMethod | auto (default), gfx, ddagrab, gdi. |
When ConvertAfterRecording=no, PhantomRec keeps the lossless master file instead of compressing it to x264.
| Setting | Result |
|---|---|
| ConvertAfterRecording=yes | Lossless capture (ffvhuff) → compressed to x264 → lossless file deleted. Final file: small, shareable. |
| ConvertAfterRecording=no | Lossless capture (ffvhuff) → lossless file kept. Final file: large, perfect quality. |
💡 Tip: The lossless file is mathematically identical to what was captured. Use it if you plan to edit or re‑encode later. For everyday sharing, the compressed file is best.
PhantomRec automatically concatenates all segments into a single file – you never need to manually merge segments or delete temporary files.
# Step 1: Compile the pure C core
gcc -std=c11 -O2 -c src/phantomrec_core.c -o phantomrec_core.o
# Step 2: Compile the resource file (for HD icon & version info)
windres src/resource.rc -O coff -o resource.o
# Step 3: Link with C++ UI
g++ -std=c++17 -O2 -D_WIN32_WINNT=0x0A00 \
phantomrec_core.o src/PhantomRec.cpp resource.o \
-o PhantomRec.exe \
-lcomctl32 -lshell32 -luser32 -lgdi32 -lkernel32 \
-ladvapi32 -lole32 -luuid -lksuser -lavrt -lgdiplus -lcomdlg32
⚠️ -D_WIN32_WINNT=0x0A00 is strictly required. Without it, the binary targets XP compatibility and the recording pipeline fails with 0 FPS.
Note: There is no -mwindows flag — the console is intentionally kept visible for transparency, debugging, and to show FFmpeg logs.
PhantomRec is free software. Use it, modify it, share it.
Built by a single developer: MaxRBLX1 Max'sEngine™ powered by FFmpeg (ffmpeg.org) Audio capture based on Microsoft WASAPI sample code.
"Every screen deserves to be recorded."
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