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Geometry algorithms engineered to revolutionize. We help software engineers process, repair, measure and optimize 3D data with next-generation algorithms, reducing development time and costs — mesh boolean, mesh repair, decimation, offset, point cloud triangulation, ICP registration and voxel processing, in C++, C, C#, Python and JavaScript.
▶ Try it live · Website · Documentation · Quick start · Examples · Benchmarks · Discussions
pip install meshlib # Python
dotnet add package MeshLib # C#
npm install @meshinspector/meshlib # JavaScript / WebAssemblyFor C++ and C, see the Installation Guide.
Turn a scan into a triangle mesh:
from meshlib import mrmeshpy as mm
pc = mm.loadPoints("scan.ply") # point cloud from any scanner
mesh = mm.triangulatePointCloud(pc) # point cloud -> triangle mesh
mm.saveMesh(mesh, "model.stl")Boolean operations that just work, with no non-manifold surprises:
from meshlib import mrmeshpy as mm
a = mm.makeUVSphere(1.0, 64, 64)
b = mm.copyMesh(a)
b.transform(mm.AffineXf3f.translation(mm.Vector3f(0.7, 0.0, 0.0)))
res = mm.boolean(a, b, mm.BooleanOperation.Union)
if not res.valid():
raise RuntimeError(res.errorString)
mm.saveMesh(res.mesh, "out_boolean.stl")Heal a broken scan into a watertight, printable model. Voxel-based repair rebuilds the surface through a signed distance field, so holes, self-intersections and non-manifold edges disappear in a single pass:
from meshlib import mrmeshpy as mm
mesh = mm.loadMesh("broken.stl")
params = mm.GeneralOffsetParameters()
params.voxelSize = mesh.computeBoundingBox().diagonal() / 200
params.signDetectionMode = mm.SignDetectionMode.HoleWindingRule
params.closeHolesInHoleWindingNumber = True
fixed = mm.generalOffsetMesh(mm.MeshPart(mesh), 0.0, params) # watertight
mm.saveMesh(fixed, "fixed.stl")Voxel repair resamples the surface, so the result is denser than the input — add decimateMesh to bring the triangle count back down within a tolerance you set. Lighter, topological repair (fixMeshDegeneracies, fillHole, fixSelfIntersections) is available when you need to preserve the original vertices.
More in Tutorials and the examples/ folder — including complete, runnable programs for repair, boolean, offset, ICP and triangulation in all five languages.
| 3D Boolean | Fast, exact mesh booleans (union, intersection, difference) plus a voxel-based mode for messy input. |
| Mesh repair | Fix self-intersections, degeneracies, tunnels, multiple edges and undercuts; fill and stitch holes on flat and curved surfaces. |
| Point cloud to mesh | Triangulation with accurate normal estimation, uniform and grid sampling, outlier removal. |
| Simplification | Decimation within a set tolerance, remeshing and subdivision that keep the details you care about. |
| Offset | Shell, partial and weighted offsets for 3D printing, machining and hollowing. |
| Registration | Point-to-point and point-to-plane ICP, plus global registration of multiple scans. |
| Distance & SDF | Mesh to signed distance field and back by marching cubes, distance maps, iso-lines, projection and ray intersection. |
| Voxels & CT | DICOM import/export, voxel-grid processing and 3D volume rendering. |
| Deformation | Laplacian, freeform and relaxation smoothing, noise reduction. |
| Segmentation | Semi-automatic mesh segmentation guided by a curvature metric; graph-cut segmentation of voxel volumes. |
| Collision detection | Exact and precise self- and pairwise intersection tests. |
| Viewer | An embeddable OpenGL/ImGui viewer with UI components, or run the algorithms fully headless. |
| File formats | Meshes, point clouds, CT scans, polylines, distance maps and G-code — full list. |
Full feature reference: meshlib.io/features.
Measured, not claimed. Our boolean benchmark compares MeshLib across nine libraries on 2M-triangle models — method, data and input meshes. The simplification benchmark does the same for decimation across 11 libraries. Both are public and reproducible.
Manifold by construction. Meshes use a half-edge data structure, in which most non-manifold situations are simply not representable — a non-manifold edge, or a vertex with two closed rings of triangles around it. Broken topology is caught where it happens, not three pipeline stages later.
One engine, five languages. A native C++ core with official APIs for C, C#, Python and JavaScript/WebAssembly. The same algorithms, the same results — on the desktop, on a server, or in a browser tab.
Built for real workloads. Core algorithms are multithreaded; a CUDA module accelerates distance maps, signed distance fields, offsets and swept volumes on NVIDIA GPUs.
We use it ourselves. MeshInspector, our desktop and web application, and SmileInspector, our FDA-cleared clear-aligner platform, are both built entirely on this SDK, so it is exercised every day on real production data.
Supported, not abandoned. Backed by a full-time team with commercial support, regular releases and a responsive issue tracker.
Windows · macOS · Linux (Ubuntu/Debian, Fedora/RHEL) · WebAssembly
| Project | Field | What it does |
|---|---|---|
| Polyga | 3D scanning | PointKit scanning platform, built on MeshLib |
| Verisurf | Metrology | 3D measurement, inspection and reverse engineering |
| Brius Technologies | Orthodontics | Customized lingual orthodontic appliances |
| Axial3D | Medical imaging | Scan-to-3D-model services for surgical planning |
| customed.ai | Medical devices | AI-driven patient-specific surgical instruments |
| Relu | Digital dentistry | AI segmentation for dental CAD workflows |
| spherene | Generative design | Adaptive density minimal surfaces for AM |
| ToffeeX | Generative design | Physics-driven design optimization |
| Enhatch | Medical devices | Intelligent surgery platform |
| CIMsystem | CAM / machining | CAD/CAM software for dental and industrial milling |
| 3DONS | Digital dentistry | Dental treatment planning software |
| Henning Larsen | Architecture / AEC | Computational design and terrain modelling |
| MeshInspector | 3D printing / QA | STL editor, viewer and mesh repair application |
| SmileInspector | Clear aligners | FDA-cleared aligner treatment planning platform |
Shipping something built on MeshLib? Open a PR and add it here — we like showing what people build.
MeshLib is source-available: read the code, fork it, and use it free for non-commercial and educational work. Commercial use requires a licence — see the full terms and the licence page.
If MeshLib supports your research, please cite the exact version you used — find it with pip show meshlib.
@software{meshlib,
author = {{MeshLib Development Team}},
title = {{MeshLib}: 3D Mesh Processing Library},
organization = {AMV Consulting LLC},
year = {2026},
version = {3.1.3.429},
url = {https://meshlib.io},
note = {Please cite the exact version used in your work}
}Other styles (APA, IEEE, Chicago) and guidance on citing a specific algorithm: meshlib.io/citation-guide. Published something that uses MeshLib? Tell us in Discussions — we keep a list.
If MeshLib saves you time, a ⭐ helps other engineers find it.
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