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Unity-Technologies
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Closed
UnloadScene always errors on scenes loaded before the server started
Status: Open.
#4140
In Unity-Technologies/com.unity.netcode.gameobjects;
·
taygunsavas
opened
on Aug 23, 2026
SetInScenePlaced marks runtime instantiated NetworkObjects as InScenePlaced
stat:awaiting-response
Awaiting response from author. This label should be added manually.
Awaiting response from author. This label should be added manually.
stat:awaiting-triage
Status - Awaiting triage from the Netcode team.
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
Bug Report
Status: Open.
#4118
In Unity-Technologies/com.unity.netcode.gameobjects;
·
ffejlersen
opened
on Aug 6, 2026
A Distributed Authority session created by a WebGL build cannot be joined by any peer
Stale
Added after 30 days since stat:awaiting response was added (if it's still present)
Added after 30 days since stat:awaiting response was added (if it's still present)
stat:awaiting-response
Awaiting response from author. This label should be added manually.
Awaiting response from author. This label should be added manually.
stat:awaiting-triage
Status - Awaiting triage from the Netcode team.
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
Bug Report
Status: Open.
#4111
In Unity-Technologies/com.unity.netcode.gameobjects;
·
byteflowx
opened
on Jul 30, 2026
Infinite hang when reloading a scene contains a manually spawned NetworkObject with a SpriteLibrary and a SpriteResolver
stat:reply-needed
Awaiting reply from Unity account
Awaiting reply from Unity account
type:support
Questions or other support
Questions or other support
Status: Open.
#4095
In Unity-Technologies/com.unity.netcode.gameobjects;
·
acavailhez
opened
on Jul 23, 2026
NetworkAnimator: Conditional triggered transitions to Exit node log false errors
stat:awaiting-triage
Status - Awaiting triage from the Netcode team.
Status - Awaiting triage from the Netcode team.
stat:Investigating
Issue is currently being investigated
Issue is currently being investigated
type:bug
Bug Report
Bug Report
Status: Open.
#3912
In Unity-Technologies/com.unity.netcode.gameobjects;
·
AlbertoFdzM
opened
on Mar 20, 2026
Allow configuring NetworkTransform through a ScriptableObject
Tracking
Has been added to tracking
Has been added to tracking
type:feature-2.x
New NGO 2.0.0 feature, request or improvement
New NGO 2.0.0 feature, request or improvement
Status: Open.
#3870
In Unity-Technologies/com.unity.netcode.gameobjects;
·
Fobri
opened
on Feb 2, 2026
Please error, or at least warn, when a managed type is included in INetworkSerializeByMemcpy
Tracking
Has been added to tracking
Has been added to tracking
type:feature
New feature, request or improvement
New feature, request or improvement
Status: Open.
#3830
In Unity-Technologies/com.unity.netcode.gameobjects;
·
khyperia
opened
on Dec 29, 2025
IsOwner is False on owning Client when spawning object during ConnectionApproval.
stat:awaiting-response
Awaiting response from author. This label should be added manually.
Awaiting response from author. This label should be added manually.
stat:imported
Status - Issue is tracked internally at Unity
Status - Issue is tracked internally at Unity
type:bug
Bug Report
Bug Report
Status: Open.
#3802
In Unity-Technologies/com.unity.netcode.gameobjects;
·
JayPeet
opened
on Nov 29, 2025
Add a single unified “OnNetworkStarted” event to NetworkManager
priority:medium
This issue has medium priority and may take some time to be resolved
This issue has medium priority and may take some time to be resolved
stat:imported
Status - Issue is tracked internally at Unity
Status - Issue is tracked internally at Unity
type:feature
New feature, request or improvement
New feature, request or improvement
type:feature-2.x
New NGO 2.0.0 feature, request or improvement
New NGO 2.0.0 feature, request or improvement
Status: Open.
#3706
In Unity-Technologies/com.unity.netcode.gameobjects;
·
Extrys
opened
on Oct 6, 2025
Support cancelling MultiplayerService session joining functions
stat:imported
Status - Issue is tracked internally at Unity
Status - Issue is tracked internally at Unity
type:feature
New feature, request or improvement
New feature, request or improvement
Status: Open.
#3655
In Unity-Technologies/com.unity.netcode.gameobjects;
·
trev3d
opened
on Sep 8, 2025
Client NetworkObjects experience Awake, Start, OnEnable, and TriggerEnter, CollisionEnter at world 0,0,0 upon instantiation
priority:medium
This issue has medium priority and may take some time to be resolved
This issue has medium priority and may take some time to be resolved
stat:imported
Status - Issue is tracked internally at Unity
Status - Issue is tracked internally at Unity
type:bug
Bug Report
Bug Report
Status: Open.
#3553
In Unity-Technologies/com.unity.netcode.gameobjects;
·
zachstronaut
opened
on Jul 17, 2025
NetworkTransform misses sync when GameObject is re-enabled; add option for automatic reassertion
priority:low
This issue has low priority and will take some time to be resolved
This issue has low priority and will take some time to be resolved
stat:awaiting-response
Awaiting response from author. This label should be added manually.
Awaiting response from author. This label should be added manually.
stat:imported
Status - Issue is tracked internally at Unity
Status - Issue is tracked internally at Unity
type:feature
New feature, request or improvement
New feature, request or improvement
type:feature-2.x
New NGO 2.0.0 feature, request or improvement
New NGO 2.0.0 feature, request or improvement
type:support
Questions or other support
Questions or other support
Status: Open.
#3435
In Unity-Technologies/com.unity.netcode.gameobjects;
·
Wyndar
opened
on May 2, 2025
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