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NavMesh building components provide you with ability to create navigation meshes that are generated automatically from your Scene geometry, which allows characters to move intelligently around the game world.
This repo is a proof of concept of Unity NavMesh and Pathfinding in 2D. It is explores NavMeshComponents capabilities. (https://docs.unity3d.com/Manual/class-NavMeshSurface.html)
You can use this in two different ways: downloading this repository or adding it to your project's Package Manager manifest. Alternatively, you can pick scripts and place in your project's Assets folder.
Download or clone this repository into your project in the folder Packages/com.h8man.2d.navmeshplus.
Git must be installed and added to your path.
The following line needs to be added to your Packages/manifest.json file in your Unity Project under the dependencies section:
"com.mokagames.2d.navmeshplus": "https://github.com/MokaGames/NavMeshPlus.git#master".
HOW TO:(https://github.com/h8man/NavMeshPlus/blob/master/navmeshplus.pdf ).
Demo:(https://github.com/h8man/RedHotSweetPepper ).
Discuss:(https://forum.unity.com/threads/2d-navmesh-pathfinding.503596/ ).
In repo you will find implementation of NavMeshSurface2d for tilemap top down games.
To use it in your project:
How does it works:
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