These changes address performance problems with glyphmap building and glyphmap population:
glyphs.c
glyphs: build the sorted hash index lazily only on the first lookup that needs it (all m68k ports currently don't do G_ lookups in their default configuration, if a user config does, it gets built once on demand)
remove all "don't prefill" defines (Atari, mac68k)
display.c
don't blindly rebuild the whole glyphmap on every level change. It's only needed when the flags actually change
populate the glyphmap by iterating over the distinct ranges instead of over all glyphs at once. That way, we don't need to evaluate the huge if statement to find out each glyph's kind
Together with SFSTRUCT_BUFFERING and the rendering optimizations, this cuts down the time for a level change from 30s to about 5s on a stock Amiga 1000.
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These changes address performance problems with glyphmap building and glyphmap population:
glyphs.c
display.c
Together with SFSTRUCT_BUFFERING and the rendering optimizations, this cuts down the time for a level change from 30s to about 5s on a stock Amiga 1000.