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FOR NON COMMERCIAL USE ONLY - version is no longer supported and cannot be used in commercial purposes read the license, official release only on the AssetStore
▒░ Dither post effect for Unity Urp, controlled via volume profile
▒░ Works as render feature or a pass for selective post processing VolFx
can be used to process greenscreen video to pixelart sprites at runtime using palette with alpha channel and VolFx
Install via Unity PackageManager
https://github.com/NullTale/DitherFx.git
Works as render feature, some parameters
and default volume settings can be configured in the asset.
The effect works by calculating a deviation for each pixel of the original image from the nearest color,
if it is large enough it replaces it with the second closest color from the palette doing it according to the ScreenSpace pattern or random noise.
Dither Power, palette, pattern type and its animation can be customized in VolumeSettings or in RenderFeature settings.
All calculations are performed in the fragment shader through hased Lut tables.

To measure a colors of an original image three lut table are used
Tables are generated at Runtime when an unknown palette is used for the first time and shared beetween all features.

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