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Add Taiwan Park scenario_meta by ZeeMaji · Pull Request #393 · OpenRCT2/objects · GitHub

Add Taiwan Park scenario_meta - #393

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tupaschoal merged 3 commits into
OpenRCT2:masterfrom
ZeeMaji:taiwan-meta
Jul 24, 2025
Merged

Add Taiwan Park scenario_meta#393
tupaschoal merged 3 commits into
OpenRCT2:masterfrom
ZeeMaji:taiwan-meta

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ZeeMaji commented Jul 21, 2025

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Adds the scenario meta file for Taiwan Park, the preview images were done by Aaron so if they could be added as a co-author that would be nice.

For the authors i've went with "Infogrames Taiwan Limited" which seems to be correct going by this wikipedia article https://zh.wikipedia.org/wiki/英寶格

For the id/source game i've went with 'rct1tw' and official as that just seemed to make the most sense as this is a pretty odd case.

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@AaronVanGeffen I think this calls for a manual preview.

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If we're going to customise the preview, what would be preferable? A more zoomed-out overview of the entire island?

ZeeMaji commented Jul 22, 2025
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I feel like a more zoomed out overview would stick out too much, a manual preview will already stick out a bit due to it being inconsistent with the rest of the official scenario previews.

Perhaps just the area after the entrance with the rows of palm trees would work? It's sort of an entrance area in a way.

ZeeMaji commented Jul 23, 2025
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I've went ahead and did this for a manual screenshot. (Updated it to have consistent alignment with other screenshots that have this orientation for a little bit of consistency)

As for a whole island screenshot, i don't think a screenshot of the whole island would work. Even at the max zoom out level as it's just too big to fit within the 250x200 canvas.

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The new screenshot looks good to me. I haven't tested yet, but do the water effects affect the screenshot properly as well?

ZeeMaji commented Jul 23, 2025

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They seem to work mostly fine, although i would definitely say look at it yourself as i'm not super familiar with how the water palette works currently. I did crop the image with GIMP which i'm pretty sure preserves all of the palette data that OpenRCT2 uses when using "palette": "keep", "format": "raw". It animates ingame and changes properly when the water palette changes. Although it seems to animate slightly differently from other previews, i'm not sure if it has to do with the exact tick of the water palette animation i took the screenshot on or what.

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Although it seems to animate slightly differently from other previews, i'm not sure if it has to do with the exact tick of the water palette animation i took the screenshot on or what.

Yes, it's probably that. Doesn't sound like a problem in my book, but I'll check it out later just to double check if it stands out.

tupaschoal merged commit 9be7de5 into OpenRCT2:master Jul 24, 2025
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