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The smallest, clearest, well-documented OLTP engine to demonstrate modern Rust concurrency and recovery design.
High-performance cache policies and supporting data structures for Rust systems, with optional metrics and benchmarks.
Rust crate for cache hit-rate simulation. Replay traces or generate deterministic key workloads (Zipfian, scan, hotset, etc.) to compare eviction policies under identical access patterns. Plug in any cache via a small adapter and collect hit/miss stats.
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