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Forked from DroneSplat/anonymous_code
DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagery
Python 3
Forked from hustvl/4DGaussians
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Jupyter Notebook 1
Forked from sakibguy/UniversalVolumetric
A free, fast, cross-platform volumetric codec for everyone.
C++ 1
Forked from jyjblrd/Low-Cost-Mocap
Low cost motion capture system for room scale tracking
TypeScript 1
Forked from VladimirYugay/MAGiC-SLAM
MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAM
Python 1
A feed-forward 3D foundation model for reconstructing scenes from streaming data
Suckless no dependencies CUDA/C++ port of NVIDIA's DVLT, feed it images, get a 3D point cloud + camera poses. NO python. One fast 5MB binary.
Official Implementation of AAAI' 26 paper "StreamSTGS: Streaming spatial and temporal gaussian grids for real-time free-viewpoint video"
Code for "FlowMap: High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descent" by Cameron Smith*, David Charatan*, Ayush Tewari, and Vincent Sitzmann
This is a unofficial fork of OpenVSLAM (https://github.com/xdspacelab/openvslam)
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