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Paul Stamp (Stampy) — Nonatomic

Senior game developer and creative technologist. Twenty years of Unity, VR/AR and AI tooling. Currently focused on location-based gaming venues end-to-end at Nonatomic.

Open Source

Unity packages I maintain for the work I do:

And the directory that hosts them:

Other open source projects:

Elsewhere

Support

If you like my work then please consider showing your support by buying me a brew

What I'm Working On

  • CrowdGame - Building a platform for distributing and scheduling Unity based mass participation games for live streaming and events
  • Visual State Machine V3 - A from-scratch rewrite of VSM2 with a focus on better code integration and more fleshed out, complex examples
  • Sobr.me - A sobriety tracker designed to simplify the tracking process and maximise the drive to build dry streaks
  • NeedScope (stealth) - Scrapes the web to build a catalogue and repository of human needs across gaming and SaaS products
  • Vibescope (stealth) - A tool to aid context switching and agent collaboration across multiple agentically developed projects
  • Fiddlewith.ai (stealth) - An AI curriculum and playground for young people to learn about the fundamental building blocks of AI systems, from neurons and perceptrons to transformers and diffusion
  • Freight.direct (stealth) - A direct freight marketplace where Couriers find loads and Hauliers find couriers
  • Pkglnk - A Unity package directory

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Let's Connect!





Feel free to reach out—I'm always up for a chat about code, tech, or rockets!

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