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Space Station 8 is a Micro Platformer created in 72 hours for Ludum Dare 49 based on a game I used to play on my original Macintosh called Spacestation Pheta. Space Station 8 is also heavily inspired by Bitsy and my Fantasy Console, Pixel Vision 8, which I used to create the game.
I've tried my best to make compiling Space Station 8 from the source as easy as possible. While you can learn more about this in the docs, here is the quickest way to build PV8 from scratch:
Before you get started, you are going to want to install .Net 5, NodeJS, and an IDE like Visual Studio Code.
If you want to build Space Station 8's executables, you can use the Gulp action > gulp package. This will create a new Releases/Final/ folder, and inside, you'll zip files for Windows, Mac, and Linux. I call the task via a custom GitHub Action to build and upload Space Station 8 releases to this repo.
Finally, you can use Visual Studio Code to debug a build by running one of the custom tasks included in the .vscode folder.
Space Station was created by Jesse Freeman (@jessefreeman) in collaboration with Ben Maksym (@CastPixel) for art.
Space Station 8 and Pixel Vision 8 is Licensed under the Microsoft Public License (MS-PL) License. See the LICENSE file in the project root for complete license information.
Pixel Vision 8 is Copyright (c) 2017-2021 Jesse Freeman. All rights reserved.
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