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Ch 10. Incorrect Mission Successful after All Aircrafts are Destroyed
Status: Open.
#29
In SFML/SFML-Game-Development-Book;
·
kyuhyunp
opened
on Dec 6, 2025
Ch 10. GameServer Sleeping Too Long
Status: Open.
#28
In SFML/SFML-Game-Development-Book;
·
kyuhyunp
opened
on Dec 5, 2025
Unused private variables: Ch 5. Empty mBackgroundSprite in PauseState and Ch10. Empty mFinishSprite in World
Status: Open.
#27
In SFML/SFML-Game-Development-Book;
·
kyuhyunp
opened
on Dec 3, 2025
Ch 9. Using Sound ideal for UI clicks
Status: Open.
#26
In SFML/SFML-Game-Development-Book;
·
kyuhyunp
opened
on Dec 2, 2025
Ch 10. MultiplayerGameState's Sorting After Receiving SpawnEnemy
Status: Open.
#25
In SFML/SFML-Game-Development-Book;
·
kyuhyunp
opened
on Nov 24, 2025
Ch 10. Redundant code for local enemy destruction
Status: Open.
#24
In SFML/SFML-Game-Development-Book;
·
kyuhyunp
opened
on Nov 14, 2025
Ch 10. Incorrect PlayerRealtimeChange and PlayerConnect: Excluding sender, Redundant mSocket
Status: Open.
#23
In SFML/SFML-Game-Development-Book;
·
kyuhyunp
opened
on Nov 12, 2025
Ch 10. Incorrect handPacket of MultiplayerGameState with Server::AcceptCoopPartner packet
Status: Open.
#22
In SFML/SFML-Game-Development-Book;
·
kyuhyunp
opened
on Nov 10, 2025
Ch 10. GameServer's incorrect handling of incoming connection and disconnection
Status: Open.
#21
In SFML/SFML-Game-Development-Book;
·
kyuhyunp
opened
on Nov 7, 2025
Ch 10. No destroyed local aircrafts are removed but the same size is sent
Status: Open.
#20
In SFML/SFML-Game-Development-Book;
·
kyuhyunp
opened
on Oct 31, 2025
Ch 10. Buggy tick() by server when spawning enemies
Status: Open.
#19
In SFML/SFML-Game-Development-Book;
·
kyuhyunp
opened
on Oct 20, 2025
Ch 10. View Scrolling Compensation and Aircraft Scrolling Compensation
Status: Open.
#18
In SFML/SFML-Game-Development-Book;
·
kyuhyunp
opened
on Oct 14, 2025
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