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Report abuseClears TextMeshPro dynamic font data whenever Unity tries to save font asset to disk. This data is binary and generative so there is no need to store it on disk.
Unity package that loads main (boot, master, loader) scene before entering play mode.
Package for Unity that provides functionality for cross-scene references. Inspired by https://github.com/Unity-Technologies/guid-based-reference. Supports Unity Package Manager.
Template for quick and easy creation of a new package to be published on GitHub.
Improves UX of the LocalizedString in the inspector. Based on com.unity.localization package.
Translator from csharp to assembler written with c++.
C++ 2
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