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A free Blender add-on for importing, exporting and editing the model, animation and terrain formats used by DayZ.
DayZ Object Builder (DZOB) brings the Bohemia Interactive content pipeline into Blender: open a binarized model straight from the game, edit it, and export it back — without leaving the viewport.
It is a DayZ-focused fork of Arma 3 Object Builder by MrClock, adapted and extended specifically for the DayZ modding workflow.
| Format | Notes |
|---|---|
| P3D models | Full round-trip, plus direct binarized (ODOL) import — please read this first |
| XOB models | Import of the Enfusion binary format — armature, mesh, skin weights, UVs and materials |
| ANM animations | Import and export of the Enfusion animation format |
| ASC terrain | Heightfields |
| PAA textures | Import (DXT1 / DXT5) |
| model.cfg skeletons | Import & export |
| Object lists | For Terrain Builder |
All entries are grouped under a single DayZ submenu in File ▸ Import / File ▸ Export.
Caution
Do not use binarized model import to steal other people's work.
Opening a binarized model is not a licence to republish it. Ripping vanilla or third-party content out of the game and shipping it — as your own mod, on a workshop page, or anywhere else — is theft, whether it is Bohemia's content or another modder's. Repackaging it, renaming it, or lightly editing it does not make it yours.
Nothing in this add-on can enforce that. Once a model is open in Blender, what happens next is entirely down to the person at the keyboard. I am relying on people to be decent about it.
This feature exists for reference, not for extraction. It was added for two concrete jobs:
Look at the reference, then build your own asset. That is the workflow this was written for, and the one I would ask you to stay inside.
The upstream add-on targets Blender v2.90.0 and stays compatible with older releases. This fork cannot: the .anm animation import and export are built on the slotted action API (fcurve_ensure_for_datablock), which only exists from Blender v4.4.0 onwards. Development happens on the current release.
Download a packaged release, or clone this repository and pack the DZObjectBuilder/ folder manually. See the official Blender documentation on installing add-ons.
Warning
DZOB cannot be enabled alongside Arma 3 Object Builder. The fork deliberately keeps the upstream .blend custom-property names, so both add-ons register the same property identifiers on your objects and would collide. Disable one before enabling the other.
That same decision is what keeps existing .blend files working: the model metadata on your objects is stored under the upstream property names, and renaming those would silently drop it. The operator and panel identifiers, by contrast, have been renamed to the DZOB namespace.
Because this fork stays close to upstream in workflow, properties and panel layout, MrClock's documentation on GitBook still describes most of this add-on accurately. Features specific to this fork are documented above; per-version changes are in the release notes.
The lineage of this add-on:
The name goes back to the Object Builder application shipped by Bohemia Interactive, whose modelling functionality the Blender add-ons set out to replace.
As inherited from ArmAToolbox and Arma 3 Object Builder, DayZ Object Builder is released under the GNU General Public License version 3.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see the GNU licenses.
Files created using this software are not covered by this license.
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