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Slash.Unity.Editor.Common
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Commits on Jun 27, 2018
Make Slash.Unity.Editor.Common compatible with Unity 2018
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Commits on Feb 17, 2018
Unity.Editor.Common - Add utility menu item to clear asset bundle cache
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Commits on Feb 16, 2018
Unity.Editor.Common - Add utility method to create a scriptable object at a specified path
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Commits on Feb 1, 2018
Slash.Unity.Common - Add NonDrawingGraphic to use e.g. as click area which shouldn't be rendered, but react on raycasts
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Commits on Jan 10, 2018
Use EditorGUI.EnumFlagsField instead of EditorGUI.EnumMaskField in Unity 2017.3 and newer
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Commits on Jan 8, 2018
Add utility method to create an asset for a ScriptableObject
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Commits on Jan 5, 2018
Move ECS depending editor scripts from Slash.Unity.Editor.Common to Slash.Unity.ECS.Editor
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Commits on Sep 21, 2017
Move type property drawer into own module Slash.Unity.InspectorExt
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Commits on Jul 17, 2017
Catch exception in TypePropertyDrawer when no type could be loaded for a given type string
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Commits on Apr 25, 2017
Unity.Editor.Common Set PlayerSettings.bundleIdentifier in Unity before version 5.6
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Commits on Apr 23, 2017
Issue #32 Move menu items from "Slash Games" to "Slash" menu
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Commits on Apr 11, 2017
Unity.Common Adjust and enhance type property drawer
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Unity.Editor.Common - Not using obsolete SwitchActiveBuildTarget in Unity 5.6 and newer anymore
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Commits on Apr 5, 2017
Unity.Editor.Common Make BuildManager compatible to Unity 5.6
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Unity.Editor.Common Fix warnings in SetupWindowUtils
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Commits on Mar 26, 2017
Unity.Editor.Common - Add LoadSceneBehaviourEditor and only ping scene root in Unity 5.4 and later
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Tools.Build - Adjust batch file and Slash.Unity.Editor.Common.csproj to build Unity 5.3 package
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Commits on Mar 24, 2017
Unity.Common - Remove creating material from shader string (not supported anymore) and #ifdef around web player platforms
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Unity.Common - Add custom editor for LoadSceneBehaviour to have a button which loads the scene in the editor
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Commits on Mar 23, 2017
Add several utility scripts from current project to the framework
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Commits on Mar 21, 2017
Tools.Build - Add building Unity packages for Unity 5.3 and 5.5
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Slash.Unity.Editor.Common - Add inspectors for Vector2, Vector3 and Vector4 to use in blueprint editor
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Issue #31 - Using PropertyType instead of type of used attribute to draw inspector field
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Commits on Dec 7, 2016
Add MinMaxRange for easier configuration of ranges
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Commits on Nov 2, 2016
Include TextSettings in Unity.Common
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Commits on Oct 7, 2016
Unity.Common - Exclude GameSettings (it uses UNITY_EDITOR define) and include EnumFlags attribute
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Commits on Jul 14, 2016
ADDED: Unity.Editor.Common - Added tools to setup a new window scene.
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Commits on Jun 20, 2016
ADDED: Unity.Common - Added enum flag attribute to get a a custom inspector for enum flags.
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Commits on Jun 15, 2016
ADDED: Unity.Common - Added text settings utility.
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ADDED: Unity.Editor.Common - Added missing meta files.
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Commits on Dec 31, 2015
CHANGED: Documentation - Enabled xml documentation generation for projects.
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Commits on Dec 29, 2015
CHANGED: Slash.ECS, Slash.Application - Adjusted namespaces.
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CHANGED: Slash.ECS - Moved blueprints, processes and application from Slash.ECS into own libraries (https://github.com/npruehs/slash-framework/issues/4).
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CHANGED: Unity.Common - Changed scene loading, using new SceneManager from Unity 5.3.
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CHANGED: Unity.Common - Added Unity DLLs to repository and referencing them instead of being dependent on correct installed Unity version.
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