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I use X-Mouse Button Control to bind the mouse wheel to some keys.

Here is a list of some of the most useful scripts:
Rename every hidden & direct child (or sibling, depending on the selection) according to Unreal Engine 4 collision naming convention.
UCX_[RenderMeshName]_##
Update the symmetry Offset according to the bounding box of the current mesh. Really useful when you want a custom pivot or when you have multiple groups of polygons.

Note the circled pivot.

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