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A complete reimplementation of the mesh combination and generation process done by static batching. Spatially sorts renderers in each combined mesh to ensure maximum efficiency, and also provides n…
Modified version of Unity's core render pipeline
Fork of Unity's rendering related packages for Stress Level Zero's games
A complete reimplementation of the mesh combination and generation process done by static batching. Spatially sorts renderers in each combined mesh to ensure maximum efficiency, and also provides new options like 32 bit indicies and grouping volumes.
Fork of fossilize with support for VK_NV_shading_rate_image and possibly other vendor extensions
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