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addresses #54, setBlendMode('alpha', 'premultiplied') before applying… by michaelgoeke · Pull Request #55 · Ulydev/push · GitHub

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addresses #54, setBlendMode('alpha', 'premultiplied') before applying… - #55

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michaelgoeke wants to merge 1 commit into
Ulydev:masterfrom
michaelgoeke:issue/54
Open

addresses #54, setBlendMode('alpha', 'premultiplied') before applying…#55
michaelgoeke wants to merge 1 commit into
Ulydev:masterfrom
michaelgoeke:issue/54

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… shaders to avoid alpha multiplied twice

…plying shaders to avoid alpha multiplied twice

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I apologize if this I've messed anything up in the PR process here.
I'm new to this and looked around for policies or instructions for how to contribute but couldn't find any.
Feel free to correct me.

disclaimer: This was initially AI vibe-coded. I attempted to do analysis if this may have surprising side effects, but this seemed like the more reasonable default.

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