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Pull requests · ValveSoftware/source-sdk-2013 · GitHub

Pull requests: ValveSoftware/source-sdk-2013

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Pull requests list

[ALL] Predict trigger_push movement
#2036 opened Aug 28, 2026 by speedvoltage Contributor Loading…
[ALL] Track and record water-jump velocity for prediction
#2035 opened Aug 28, 2026 by speedvoltage Contributor Loading…
[HL2MP] Fix empty-fire cooldown scheduling for .357 and crossbow
#2034 opened Aug 28, 2026 by speedvoltage Contributor Loading…
[ALL] Send movement timers and state with full precision
#2032 opened Aug 28, 2026 by speedvoltage Contributor Loading…
[ALL] Implement prediction for forced and disabled player input masks
#2031 opened Aug 28, 2026 by speedvoltage Contributor Loading…
[ALL] Fix grenade prediction metadata and impact time initialization
#2030 opened Aug 28, 2026 by speedvoltage Contributor Loading…
Add sv_rough_landing_effects
#2028 opened Aug 27, 2026 by kusabana Contributor Loading…
don't write m_LastNetworkedValue on interp reset for predicted entities
#2027 opened Aug 27, 2026 by kusabana Contributor Loading…
[TF2] Fix wrong sorting behavior of the mute UI
#2021 opened Aug 25, 2026 by rockbruno Loading…
vbsp: snap edge bevel normals before calculating dist
#2019 opened Aug 25, 2026 by kusabana Contributor Loading…
Fix $detailblendfactor being ignored by UnlitGeneric
#2018 opened Aug 25, 2026 by kusabana Contributor Loading…
[TF2] Fix MVM bots crashing the game when given a builder weapon
#2013 opened Aug 23, 2026 by gidi30 Contributor Loading…
[TF2] Festivizer support for Half-Zatoichi -- "Option 3"
#2012 opened Aug 23, 2026 by Piogre Contributor Loading…
[TF2] Remove inspect animation from Passtime Ball
#2010 opened Aug 21, 2026 by num-get Contributor Loading…
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