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Report abuseUltimate Fluid Sim is a fluid simulation that makes use of the Smoothed Particle Hydrodynamics method.
An implementation of Kenneth Stanley's NeuroEvolution of Augmenting Topologies (NEAT)
Processing 3
A FPS game that uses a 3D engine built from scratch, and a self-designed maze-generating algorithm
Python 4
making movement accessible, one glance at a time.
Python 1
A simulation of the Reed Solomon error correction method.
TypeScript
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