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Cloud connectivity infrastructure for IoT devices and connected applications.
Æthernet provides a secure transport layer between devices, applications, and backends. It handles the network infrastructure and protocol logic so product teams can keep their business logic and databases in their own stack instead of building and operating a device backend from scratch.
It is designed for embedded, desktop, mobile, and web clients, including systems that operate over unstable, high-latency, or bandwidth-constrained networks.
Website · Technology · Documentation · Integration tutorials · Examples
After registration, a normal request is a single message containing the information required for authentication, encryption, and delivery. It does not require a preliminary session handshake. This reduces connection overhead and allows a client to recover quickly after packet loss, a transport change, or an unavailable endpoint.
Connectivity logic runs in the client library. The client can select endpoints, retry or duplicate requests, switch transports, and react to conditions that only the device can observe. Application code uses the same messaging model while the client handles the network path.
Each client receives a dynamically selected subset of geographically distributed Æthernet servers. The client can contact these endpoints sequentially or simultaneously and switch when latency or availability changes. The cloud can be reconfigured for location, load balancing, maintenance, or failure recovery.
New clients register through a dedicated registration cloud. Registered clients exchange operational traffic through the working cloud. Keeping these roles separate limits registration-specific state and allows the data plane to remain lightweight.
Clients can register without manual credential installation. Registration uses a three-step stateless flow and an adaptive Proof-of-Work challenge intended to reduce automated registration abuse while remaining practical for constrained devices. Each client receives a permanent UID, a master key, and its initial Personal Cloud.
Payloads are encrypted between clients. Master keys are not transferred to working servers; server-specific keys are derived from the client master key. Æthernet uses established cryptographic libraries and keeps application data encrypted while relays route it.
Every client belongs to a parent-child hierarchy. An application server is itself an Æthernet client and can register children, assign quotas, control messaging permissions, and receive lifecycle events through the same protocol instead of maintaining a separate device-management API.
| Platform | Repository | Integration |
|---|---|---|
| C / C++ | aether-client-cpp | CMake, desktop, embedded, ESP-IDF, PlatformIO |
| Arduino / ESP32 | aether-client-arduino-library | Arduino library |
| Java | client-java | Java / Gradle |
| TypeScript | client-ts | Node.js and browser |
For runnable integrations, see aethernet-examples. Detailed build requirements and supported environments are documented in the relevant SDK repository and in the client environment documentation.
Æthernet uses one messaging model across different network paths. Available integrations include:
Transport and hardware availability depends on the client library and adapter. Check the relevant repository before selecting a production target.
Questions and bug reports belong in the issue tracker of the relevant repository.
Æthernet C++ SDK for secure, low-latency IoT messaging over unstable networks. Supports ESP32, ESP-IDF, PlatformIO, CMake, LTE-M, NB-IoT and LoRa
Æthernet Java SDK for end-to-end encrypted, real-time messaging between devices, applications and backend services
Runnable C++, Arduino/ESP32, Java and TypeScript examples for secure IoT connectivity and device-to-device messaging with Æthernet
Æthernet TypeScript SDK for secure real-time messaging, RPC and device/app connectivity in Node.js and web applications
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