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arrayfire/test/memory_lock.cpp at master · arrayfire/arrayfire · GitHub
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memory_lock.cpp
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/*
******************************************************
* Copyright (c) 2014, ArrayFire
* All rights reserved.
*
* This file is distributed under 3-clause BSD license.
* The complete license agreement can be obtained at:
* http://arrayfire.com/licenses/BSD-3-Clause
*******************************************************
*/
#
include
<
arrayfire.h
>
#
include
<
gtest/gtest.h
>
#
include
<
testHelpers.hpp
>
#
include
<
af/dim4.hpp
>
#
include
<
af/traits.hpp
>
#
include
<
iostream
>
#
include
<
string
>
#
include
<
vector
>
using
af::array;
using
af::deviceGC;
using
af::deviceMemInfo;
using
std::cout;
using
std::endl;
using
std::string;
using
std::vector;
const
size_t
step_bytes =
1024
;
//
This test should be by itself as it leaks memory intentionally
TEST
(Memory, lock) {
size_t
alloc_bytes, alloc_buffers;
size_t
lock_bytes, lock_buffers;
cleanSlate
();
//
Clean up everything done so far
const
dim_t
num = step_bytes /
sizeof
(
float
);
vector<
float
>
in
(num);
af_array arr =
0
;
ASSERT_SUCCESS
(
af_create_array
(&arr, &in[
0
],
1
, &num,
f32
));
deviceMemInfo
(&alloc_bytes, &alloc_buffers, &lock_bytes, &lock_buffers);
ASSERT_EQ
(alloc_buffers,
1u
);
ASSERT_EQ
(lock_buffers,
1u
);
ASSERT_EQ
(alloc_bytes, step_bytes);
ASSERT_EQ
(lock_bytes, step_bytes);
//
arr1 gets released by end of the following code block
{
array
a
(arr);
a.
lock
();
//
No new memory should be allocated
deviceMemInfo
(&alloc_bytes, &alloc_buffers, &lock_bytes, &lock_buffers);
ASSERT_EQ
(alloc_buffers,
1u
);
ASSERT_EQ
(lock_buffers,
1u
);
ASSERT_EQ
(alloc_bytes, step_bytes);
ASSERT_EQ
(lock_bytes, step_bytes);
}
//
Making sure all unlocked buffers are freed
deviceGC
();
deviceMemInfo
(&alloc_bytes, &alloc_buffers, &lock_bytes, &lock_buffers);
ASSERT_EQ
(alloc_buffers,
1u
);
ASSERT_EQ
(lock_buffers,
1u
);
ASSERT_EQ
(alloc_bytes, step_bytes);
ASSERT_EQ
(lock_bytes, step_bytes);
}
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