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For consistent JavaScript across BigchainDB-related repos.
At ascribe we write a lot of JavaScript and value quality code. Since all of us liked Airbnb's JavaScript Style Guide, we figured that we can just fork it and change it to our needs.
Use the provided ESlint packages under packages/ and refer to their documentation for detailed usage:
1.1 Primitives: When you access a primitive type you work directly on its value.
const foo = 1;
let bar = foo;
bar = 9;
console.log(foo, bar); // => 1, 91.2 Complex: When you access a complex type you work on a reference to its value.
const foo = [1, 2];
const bar = foo;
bar[0] = 9;
console.log(foo[0], bar[0]); // => 9, 92.1 Use const for all of your references; avoid using var.
Why? This ensures that you can't reassign your references (mutation), which can lead to bugs and difficult to comprehend code.
// bad
var a = 1;
var b = 2;
// good
const a = 1;
const b = 2;2.2 If you must mutate references, use let instead of var.
Why? let is block-scoped rather than function-scoped like var.
// bad
var count = 1;
if (true) {
count += 1;
}
// good, use the let.
let count = 1;
if (true) {
count += 1;
}2.3 Note that both let and const are block-scoped.
// const and let only exist in the blocks they are defined in.
{
let a = 1;
const b = 1;
}
console.log(a); // ReferenceError
console.log(b); // ReferenceError3.1 Use the literal syntax for object creation.
// bad
const item = new Object();
// good
const item = {};3.2 If your code will be executed in browsers in script context, don't use reserved words as keys. It won't work in IE8. More info. It’s OK to use them in ES6 modules and server-side code.
// bad
const superman = {
default: { clark: 'kent' },
private: true,
};
// good
const superman = {
defaults: { clark: 'kent' },
hidden: true,
};3.3 Use readable synonyms in place of reserved words.
// bad
const superman = {
class: 'alien',
};
// bad
const superman = {
klass: 'alien',
};
// good
const superman = {
type: 'alien',
};3.4 Use computed property names when creating objects with dynamic property names.
Why? They allow you to define all the properties of an object in one place.
function getKey(k) {
return `a key named ${k}`;
}
// bad
const obj = {
id: 5,
name: 'Berlin',
};
obj[getKey('enabled')] = true;
// good
const obj = {
id: 5,
name: 'Berlin',
[getKey('enabled')]: true,
};3.5 Use object method shorthand.
// bad
const atom = {
value: 1,
addValue: function (value) {
return atom.value + value;
},
};
// good
const atom = {
value: 1,
addValue(value) {
return atom.value + value;
},
};3.6 Use property value shorthand.
Why? It is shorter to write and descriptive.
const lukeSkywalker = 'Luke Skywalker';
// bad
const obj = {
lukeSkywalker: lukeSkywalker,
};
// good
const obj = {
lukeSkywalker,
};3.7 Group your shorthand properties at the beginning of your object declaration.
Why? It's easier to tell which properties are using the shorthand.
const anakinSkywalker = 'Anakin Skywalker';
const lukeSkywalker = 'Luke Skywalker';
// bad
const obj = {
episodeOne: 1,
twoJediWalkIntoACantina: 2,
lukeSkywalker,
episodeThree: 3,
mayTheFourth: 4,
anakinSkywalker,
};
// good
const obj = {
lukeSkywalker,
anakinSkywalker,
episodeOne: 1,
twoJediWalkIntoACantina: 2,
episodeThree: 3,
mayTheFourth: 4,
};3.8 Prefer quoting only properties that are invalid identifiers, but always ensure that all properties are consistently quoted.
Why? In general we consider it subjectively easier to read. It improves syntax highlighting, and is also more easily optimized by many javascript engines.
// bad
const bad = {
foo: 3,
bar: 4,
'data-blah': 5
};
// good
const good = {
'foo': 3,
'bar': 4,
'data-blah': 5
};
// better
const better = {
foo: 3,
bar: 4,
dataBlah: 5
};4.1 Use the literal syntax for array creation.
// bad
const items = new Array();
// good
const items = [];4.2 Use Array#push instead of direct assignment to add items to an array.
const someStack = [];
// bad
someStack[someStack.length] = 'abracadabra';
// good
someStack.push('abracadabra');4.3 Use array spreads ... to copy arrays.
// bad
const len = items.length;
const itemsCopy = [];
let i;
for (i = 0; i < len; i++) {
itemsCopy[i] = items[i];
}
// good
const itemsCopy = [...items];4.4 To convert an array-like object to an array, use Array#from.
const foo = document.querySelectorAll('.foo');
const nodes = Array.from(foo);5.1 Use object destructuring when accessing and using multiple properties of an object.
Why? Destructuring saves you from creating temporary references for those properties.
// bad
function getFullName(user) {
const firstName = user.firstName;
const lastName = user.lastName;
return `${firstName} ${lastName}`;
}
// good
function getFullName(obj) {
const { firstName, lastName } = obj;
return `${firstName} ${lastName}`;
}
// best
function getFullName({ firstName, lastName }) {
return `${firstName} ${lastName}`;
}5.2 When destructuring requires multiple lines, follow formatting rules for objects:
// bad
const { first: {
nested
},
second } = obj;
// bad
const {
first: {
nested
},
second } = obj;
// good
const {
first: {
nested
},
second
} = obj;5.3 Use array destructuring.
const arr = [1, 2, 3, 4];
// bad
const first = arr[0];
const second = arr[1];
// good
const [first, second] = arr;5.4 Use object destructuring for multiple return values, not array destructuring.
Why? You can add new properties over time or change the order of things without breaking call sites.
// bad
function processInput(input) {
// then a miracle occurs
return [left, right, top, bottom];
}
// the caller needs to think about the order of return data
const [left, __, top] = processInput(input);
// good
function processInput(input) {
// then a miracle occurs
return { left, right, top, bottom };
}
// the caller selects only the data they need
const { left, right } = processInput(input);5.5 You can use destructuring and an object spread operator to filter out specific properties while keeping the other properties in a new object.
// bad
const val = obj.value;
delete obj.value;
// good
const { value: val, ...otherObj } = obj;
// otherObj will hold all other properties of obj except for value6.1 Use single quotes '' for strings.
// bad
const name = "Capt. Janeway";
// good
const name = 'Capt. Janeway';6.2 When using (single- or double) quotes in a string, use the other literal ('' or "").
// bad
const name = "What a \"nice\" day!";
// bad
const name = 'Let\'s go to Rosi\'s!';
// good
const name = 'What a "nice" day!';
// good
const name = "Let's go to Rosi's!";6.3 Strings longer than 100 characters should be written across multiple lines using string concatenation.
// bad
const errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';
// bad
const errorMessage = 'This is a super long error that was thrown because \
of Batman. When you stop to think about how Batman had anything to do \
with this, you would get nowhere \
fast.';
// good
const errorMessage = 'This is a super long error that was thrown because ' +
'of Batman. When you stop to think about how Batman had anything to do ' +
'with this, you would get nowhere fast.';6.4 Note: If overused, long strings with concatenation could impact performance. jsPerf & Discussion.
6.5 When programmatically building up strings, use template strings instead of concatenation.
Why? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.
// bad
function sayHi(name) {
return 'How are you, ' + name + '?';
}
// bad
function sayHi(name) {
return ['How are you, ', name, '?'].join();
}
// good
function sayHi(name) {
return `How are you, ${name}?`;
}6.6 NEVER use eval() on a string, it opens too many vulnerabilities.
7.1 Use function declarations instead of function expressions.
Why? Function declarations are named, so they're easier to identify in call stacks. Also, the whole body of a function declaration is hoisted, whereas only the reference of a function expression is hoisted. This rule makes it possible to always use Arrow Functions in place of function expressions.
// bad
const foo = function () {
};
// good
function foo() {
}7.2 Immediately-invoked function expressions should use arrow functions as opposed to traditional functions:
// immediately-invoked function expression (IIFE)
(() => {
console.log('Welcome to the Internet. Please follow me.');
})();7.3 NEVER declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears.
7.4 Note: ECMA-262 defines a block as a list of statements. A function declaration is not a statement. Read ECMA-262's note on this issue.
// bad
if (currentUser) {
function test() {
console.log('Nope.');
}
}
// good
let test;
if (currentUser) {
test = () => {
console.log('Yup.');
};
}7.5 NEVER name a parameter arguments. This will take precedence over the arguments object that is given to every function scope.
// bad
function nope(name, options, arguments) {
// ...stuff...
}
// good
function yup(name, options, args) {
// ...stuff...
}7.6 NEVER use arguments, opt to use rest syntax ... instead.
Why? ... is explicit about which arguments you want pulled. Plus rest arguments are a real Array and not Array-like like arguments.
// bad
function concatenateAll() {
const args = Array.prototype.slice.call(arguments);
return args.join('');
}
// good
function concatenateAll(...args) {
return args.join('');
}7.7 Use default parameter syntax rather than mutating function arguments.
// really bad
function handleThings(opts) {
// No! We shouldn't mutate function arguments.
// Double bad: if opts is falsy it'll be set to an object which may
// be what you want but it can introduce subtle bugs.
opts = opts || {};
// ...
}
// still bad
function handleThings(opts) {
if (opts === void 0) {
opts = {};
}
// ...
}
// good
function handleThings(opts = {}) {
// ...
}7.8 Avoid side effects with default parameters.
Why? They are confusing to reason about.
var b = 1;
// bad
function count(a = b++) {
console.log(a);
}
count(); // 1
count(); // 2
count(3); // 3
count(); // 37.9 Always put default parameters last.
// bad
function handleThings(opts = {}, name) {
// ...
}
// good
function handleThings(name, opts = {}) {
// ...
}7.10 NEVER use the Function constructor to create a new function.
Why? Creating a function in this way evaluates a string similarly to eval(), which opens vulnerabilities.
// bad
var add = new Function('a', 'b', 'return a + b');
// still bad
var subtract = Function('a', 'b', 'return a - b');8.1 When you must use function expressions (as when passing an anonymous function), use arrow function notation.
Why? It creates a version of the function that executes in the context of this, which is usually what you want, and is a more concise syntax.
Why not? If you have a fairly complicated function, you might move that logic out into its own function declaration.
// bad
[1, 2, 3].map(function (x) {
const y = x + 1;
return x * y;
});
// good
[1, 2, 3].map((x) => {
const y = x + 1;
return x * y;
});8.2 If the function body consists of a single expression, feel free to omit the braces and use the implicit return. Otherwise use a return statement.
Why? Syntactic sugar. It reads well when multiple functions are chained together.
Why not? If you plan on returning an object.
// good
[1, 2, 3].map(number => `A string containing the ${number}.`);
// bad
[1, 2, 3].map(number => {
const nextNumber = number + 1;
`A string containing the ${nextNumber}.`;
});
// good
[1, 2, 3].map(number => {
const nextNumber = number + 1;
return `A string containing the ${nextNumber}.`;
});8.3 In case the expression spans over multiple lines, wrap it in parentheses for better readability.
Why? It shows clearly where the function starts and ends.
// bad
[1, 2, 3].map(number => 'As time went by, the string containing the ' +
`${number} became much longer. So we needed to break it over multiple ` +
'lines.'
);
// good
[1, 2, 3].map(number => (
`As time went by, the string containing the ${number} became much ` +
'longer. So we needed to break it over multiple lines.'
));8.4 If your function only takes a single argument, feel free to omit the parentheses.
Why? Less visual clutter.
// good
[1, 2, 3].map(x => x * x);
// good
[1, 2, 3].reduce((y, x) => x + y);9.1 Always use class. Avoid manipulating prototype directly.
Why? class syntax is more concise and easier to reason about.
// bad
function Queue(contents = []) {
this._queue = [...contents];
}
Queue.prototype.pop = function() {
const value = this._queue[0];
this._queue.splice(0, 1);
return value;
}
// good
class Queue {
constructor(contents = []) {
this._queue = [...contents];
}
pop() {
const value = this._queue[0];
this._queue.splice(0, 1);
return value;
}
}9.2 Use extends for inheritance.
Why? It is a built-in way to inherit prototype functionality without breaking instanceof.
// bad
const inherits = require('inherits');
function PeekableQueue(contents) {
Queue.apply(this, contents);
}
inherits(PeekableQueue, Queue);
PeekableQueue.prototype.peek = function() {
return this._queue[0];
}
// good
class PeekableQueue extends Queue {
peek() {
return this._queue[0];
}
}9.3 Methods can return this to help with method chaining.
// bad
Jedi.prototype.jump = function() {
this.jumping = true;
return true;
};
Jedi.prototype.setHeight = function(height) {
this.height = height;
};
const luke = new Jedi();
luke.jump(); // => true
luke.setHeight(20); // => undefined
// good
class Jedi {
jump() {
this.jumping = true;
return this;
}
setHeight(height) {
this.height = height;
return this;
}
}
const luke = new Jedi();
luke.jump()
.setHeight(20);9.4 It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.
class Jedi {
constructor({ name = 'no name' } = {}) {
this.name = name;
}
getName() {
return this.name;
}
toString() {
return `Jedi - ${this.getName()}`;
}
}10.1 Always use modules (import/export) over a non-standard module system. You can always transpile to your preferred module system.
Why? Modules are the future, let's start using the future now.
// bad
const AirbnbStyleGuide = require('./AirbnbStyleGuide');
module.exports = AirbnbStyleGuide.es6;
// ok
import AirbnbStyleGuide from './AirbnbStyleGuide';
export default AirbnbStyleGuide.es6;
// best
import { es6 } from './AirbnbStyleGuide';
export default es6;10.2 Do not use wildcard imports.
Why? This makes sure you have a single default export.
// bad
import * as AirbnbStyleGuide from './AirbnbStyleGuide';
// good
import AirbnbStyleGuide from './AirbnbStyleGuide';10.3 And do not export directly from an import.
Why? Although the one-liner is concise, having one clear way to import and one clear way to export makes things consistent.
// bad
// filename es6.js
export { es6 as default } from './airbnbStyleGuide';
// good
// filename es6.js
import { es6 } from './AirbnbStyleGuide';
export default es6;11.1 Prefer JavaScript's higher-order functions like map() and reduce() instead of loops like for-of unless there is a substantial performance disadvantage by doing so.
Why? This enforces our immutable rule. Dealing with pure functions that return values is easier to reason about than side-effects.
const numbers = [1, 2, 3, 4, 5];
// bad
let sum = 0;
for (let num of numbers) {
sum += num;
}
sum === 15;
// good
let sum = 0;
numbers.forEach((num) => sum += num);
sum === 15;
// best (use the functional force, Luke)
const sum = numbers.reduce((total, num) => total + num, 0);
sum === 15;11.2 Only use for-in if you know exactly what you're doing. If unsure, prefer the options given in 11.1.
11.3 Don't use generators for now.
Why? They don't transpile well to ES5.
12.1 Use dot notation when accessing properties.
const luke = {
jedi: true,
age: 28,
};
// bad
const isJedi = luke['jedi'];
// good
const isJedi = luke.jedi;12.2 Use subscript notation [] when accessing properties with a variable.
const luke = {
jedi: true,
age: 28,
};
function getProp(prop) {
return luke[prop];
}
const isJedi = getProp('jedi');13.1 Always use const or let to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that.
// bad
superPower = new SuperPower();
// good
const superPower = new SuperPower();13.2 Use one const or let declaration per variable.
Why? It's easier to add new variable declarations this way, and you never have to worry about swapping out a ; for a , or introducing punctuation-only diffs.
// bad
const items = getItems(),
goSportsTeam = true,
dragonball = 'z';
// bad
// (compare to above, and try to spot the mistake)
const items = getItems(),
goSportsTeam = true;
dragonball = 'z';
// good
const items = getItems();
const goSportsTeam = true;
const dragonball = 'z';13.3 Group all your consts and then group all your lets.
Why? This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.
// bad
let i, len, dragonball,
items = getItems(),
goSportsTeam = true;
// bad
let i;
const items = getItems();
let dragonball;
const goSportsTeam = true;
let len;
// good
const goSportsTeam = true;
const items = getItems();
let dragonball;
let i;
let length;13.4 Assign variables where you need them, but place them in a reasonable place.
Why? let and const are block scoped and not function scoped.
// good
function() {
test();
console.log('doing stuff..');
//..other stuff..
const name = getName();
if (name === 'test') {
return false;
}
return name;
}
// bad - unnecessary function call
function(hasName) {
const name = getName();
if (!hasName) {
return false;
}
this.setFirstName(name);
return true;
}
// good
function(hasName) {
if (!hasName) {
return false;
}
const name = getName();
this.setFirstName(name);
return true;
}Note that referencing a variable declared by let or const before they are set results in a reference error, including typeof (see Why typeof is no longer "safe")
if (condition) {
console.log(typeof value); // ReferenceError!
let value = "blue";
}13.5 Avoid declaring unused variables, however the cases where it can be convenient (such as filtering some properties out of an object or destructuring an array, for example), prefix the variable name with ignored:
// bad
const {
first, // ignored
second, // ignored
third
} = winners;
// good
const {
first: ignoredFirst, // ignored
second: ignoredSecond, // ignored
third
} = winners;Note that our ESLint configuration is set up to error on any unused variable unless it is prefixed by ignored. An exception to this is argument names; any arguments listed before the first one used is OK:
// bad -- `second` is unused
function (first, second) {
return first;
}
// good -- `first` is listed before the used `second` argument
function (first, second) {
return second;
}14.1 var declarations get hoisted to the top of their scope, their assignment does not. const and let declarations are blessed with a new concept called Temporal Dead Zones (TDZ). It's important to know why typeof is no longer safe.
// we know this wouldn't work (assuming there
// is no notDefined global variable)
function example() {
console.log(notDefined); // => throws a ReferenceError
}
// creating a variable declaration after you
// reference the variable will work due to
// variable hoisting. Note: the assignment
// value of `true` is not hoisted.
function example() {
console.log(declaredButNotAssigned); // => undefined
var declaredButNotAssigned = true;
}
// The interpreter is hoisting the variable
// declaration to the top of the scope,
// which means our example could be rewritten as:
function example() {
let declaredButNotAssigned;
console.log(declaredButNotAssigned); // => undefined
declaredButNotAssigned = true;
}
// using const and let
function example() {
console.log(declaredButNotAssigned); // => throws a ReferenceError
console.log(typeof declaredButNotAssigned); // => throws a ReferenceError
const declaredButNotAssigned = true;
}14.2 Anonymous function expressions hoist their variable name, but not the function assignment.
function example() {
console.log(anonymous); // => undefined
anonymous(); // => TypeError anonymous is not a function
var anonymous = function() {
console.log('anonymous function expression');
};
}14.3 Named function expressions hoist the variable name, not the function name or the function body.
function example() {
console.log(named); // => undefined
named(); // => TypeError named is not a function
superPower(); // => ReferenceError superPower is not defined
var named = function superPower() {
console.log('Flying');
};
}
// the same is true when the function name
// is the same as the variable name.
function example() {
console.log(named); // => undefined
named(); // => TypeError named is not a function
var named = function named() {
console.log('named');
}
}14.4 Function declarations hoist their name and the function body.
function example() {
superPower(); // => Flying
function superPower() {
console.log('Flying');
}
}14.5 ES6 imports are hoisted to the beginning of their module while modules imported through requires (ie. CommonJS modules) are not.
// This works
foo();
import { foo } from 'my_module';
// This will import 'imported_module' before 'required_module'
require('required_module');
import 'imported_module';For more information refer to JavaScript Scoping & Hoisting by Ben Cherry.
15.1 Use === and !== over == and !=. Avoid == and != because they are 'loose' equality comparisons, only evaluating equality after coercing both values following confusing and difficult to remember rules (see MDN).
15.2 Conditional statements such as the if statement evaluate their expression using coercion with the ToBoolean abstract method and always follow these simple rules:
if ([]) {
// true
// An array is an object, objects evaluate to true
}15.3 Use shortcuts.
// bad
if (name !== '') {
// ...stuff...
}
// good
if (name) {
// ...stuff...
}
// bad
if (collection.length > 0) {
// ...stuff...
}
// good
if (collection.length) {
// ...stuff...
}15.4 For more information see Truth Equality and JavaScript by Angus Croll.
15.5 Use braces to create blocks in case and default clauses that contain lexical declarations (e.g. let, const, function, and class).
Why? Lexical declarations are visible in the entire switch block but only get initialized when assigned, which only happens when its case is reached. This causes problems when multiple case clauses attempt to define the same thing.
// bad
switch (foo) {
case 1:
let x = 1;
break;
case 2:
const y = 2;
break;
case 3:
function f() {}
break;
default:
class C {}
}
// good
switch (foo) {
case 1: {
let x = 1;
break;
}
case 2: {
const y = 2;
break;
}
case 3: {
function f() {}
break;
}
case 4:
bar();
break;
default: {
class C {}
}
}15.6 Indent one full level for case statements.
// bad
switch (foo) {
case 1:
break;
default:
break;
}
// bad
switch (foo) {
case 1:
break;
default:
break;
}
// good
switch (foo) {
case 1:
break;
default:
break;
}15.7 Ternaries should not be nested and generally be single line expressions.
// bad
const foo = maybe1 > maybe2
? "bar"
: value1 > value2 ? "baz" : null;
// better
const maybeNull = value1 > value2 ? 'baz'
: null;
const foo = maybe1 > maybe2
? 'bar'
: maybeNull;
// best
const maybeNull = value1 > value2 ? 'baz' : null;
const foo = maybe1 > maybe2 ? 'bar' : maybeNull;15.8 Avoid unneeded ternary statements.
// bad
const foo = a ? a : b;
const bar = c ? true : false;
const baz = c ? false : true;
// good
const foo = a || b;
const bar = !!c;
const baz = !c;15.9 Use any of the following styles for multi-line ternary statements:
// good
const foo = thisisasuperlongexpression ? value
: otherValue;
// good
const foo = thisisasuperlongexpression
? value : otherValue;
// good
const foo = thisisasuperlongexpression
? value
: otherValue;16.1 Use braces with all multi-line blocks.
// bad
if (test)
return false;
// good
if (test) return false;
// good
if (test) {
return false;
}
// bad
function() { return false; }
// good
function() {
return false;
}16.2 If you're using multi-line blocks with if and else, put else on the same line as your if block's closing brace.
// bad
if (test) {
thing1();
thing2();
}
else {
thing3();
}
// good
if (test) {
thing1();
thing2();
} else {
thing3();
}17.1 Use /** ... */ for multi-line comments. Include a description, specify types and values for all parameters and return values by using JSDoc.
// bad
// make() returns a new element
// based on the passed in tag name
//
// @param {String} tag
// @return {Element} element
function make(tag) {
// ...stuff...
return element;
}
// good
/**
* make() returns a new element
* based on the passed in tag name
*
* @param {String} tag
* @return {Element} element
*/
function make(tag) {
// ...stuff...
return element;
}17.2 Use // for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment.
// bad
const active = true; // is current tab
// good
// is current tab
const active = true;
// bad
function getType() {
console.log('fetching type...');
// set the default type to 'no type'
const type = this._type || 'no type';
return type;
}
// good
function getType() {
console.log('fetching type...');
// set the default type to 'no type'
const type = this._type || 'no type';
return type;
}17.3 Always put a single space between where your comment starts (ie. /*, /**, or //) and the comment.
17.4 Prefixing your comments with FIXME or TODO helps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions are FIXME -- need to figure this out or TODO -- need to implement.
17.5 Use // FIXME: to annotate problems.
class Calculator extends Abacus {
constructor() {
super();
// FIXME: shouldn't use a global here
total = 0;
}
}17.6 Use // TODO: to annotate solutions to problems.
class Calculator extends Abacus {
constructor() {
super();
// TODO: total should be configurable by an options param
this.total = 0;
}
}18.1 Use soft tabs set to 4 spaces.
// good
function() {
∙∙∙∙const name;
}
// bad
function() {
∙const name;
}
// bad
function() {
∙∙const name;
}18.2 Place 1 space before the leading brace.
// bad
function test(){
console.log('test');
}
// good
function test() {
console.log('test');
}
// bad
dog.set('attr',{
age: '1 year',
breed: 'Bernese Mountain Dog',
});
// good
dog.set('attr', {
age: '1 year',
breed: 'Bernese Mountain Dog',
});18.3 Place 1 space before the opening parenthesis in control statements (if, while etc.) and anonymous function declarations. Place no space before the argument list in function calls and named declarations.
// bad
if(isJedi) {
fight ();
}
// good
if (isJedi) {
fight();
}
// bad
function() {
console.log('Anonymous');
}
// good -- easier to tell this is a function decarlation rather than function call
function () {
console.log('Anonymous');
}
// bad
function fight () {
console.log ('Swooosh!');
}
// good
function fight() {
console.log('Swooosh!');
}18.4 Set off operators with spaces.
// bad
const x=y+5;
// good
const x = y + 5;18.5 End files with a single newline character.
// bad
(function(global) {
// ...stuff...
})(this);// bad
(function(global) {
// ...stuff...
})(this);↵
↵// good
(function(global) {
// ...stuff...
})(this);↵18.6 Use indentation when making long method chains. Use a leading dot, which emphasizes that the line is a method call, not a new statement.
// bad
$('#items').find('.selected').highlight().end().find('.open').updateCount();
// bad
$('#items').
find('.selected').
highlight().
end().
find('.open').
updateCount();
// good
$('#items')
.find('.selected')
.highlight()
.end()
.find('.open')
.updateCount();
// bad
const request = fetch('/users').then(...).catch(...).finally(...);
// good
const request = fetch('/users')
.then(...)
.catch(...)
.finally(...);18.7 Leave a blank line after blocks and before the next statement.
// bad
if (foo) {
return bar;
}
return baz;
// good
if (foo) {
return bar;
}
return baz;
// bad
const obj = {
foo() {
},
bar() {
},
};
return obj;
// good
const obj = {
foo() {
},
bar() {
},
};
return obj;
// bad
const arr = [
function foo() {
},
function bar() {
},
];
return arr;
// good
const arr = [
function foo() {
},
function bar() {
},
];
return arr;18.8 Break long logical operations into multiple lines, leaving operators at the end of the line and intenting the later lines to the first line's first operand.
// bad
if (aReallyReallyLongExpr && anotherSuperLongExpr && wowSoManyExpr && longExprToCheckTheWorldIsOk) {
...
}
// good
if (aReallyReallyLongExpr &&
anotherSuperLongExpr &&
wowSoManyExpr &&
longExprToCheckTheWorldIsOk) {
...
}
// good
while (aReallyReallyLongExpr &&
anotherSuperLongExpr &&
wowSoManyExpr &&
longExprToCheckTheWorldIsOk) {
...
}18.9 Do not pad your blocks with blank lines.
// bad
function bar() {
console.log(foo);
}
// also bad
if (baz) {
console.log(qux);
} else {
console.log(foo);
}
// good
function bar() {
console.log(foo);
}
// good
if (baz) {
console.log(qux);
} else {
console.log(foo);
}18.10 Do not add spaces inside parentheses.
// bad
function bar( foo ) {
return foo;
}
// good
function bar(foo) {
return foo;
}
// bad
if ( foo ) {
console.log(foo);
}
// good
if (foo) {
console.log(foo);
}18.11 Do not add spaces inside brackets.
// bad
const foo = [ 1, 2, 3 ];
console.log(foo[ 0 ]);
// good
const foo = [1, 2, 3];
console.log(foo[0]);18.12 Add spaces inside curly braces.
// bad
const foo = {clark: 'kent'};
// good
const foo = { clark: 'kent' };18.13 Avoid having lines of code that are longer than 100 characters (including whitespace).
Why? This ensures readability and maintainability.
// bad
const foo = 'Whatever national crop flips the window. The cartoon reverts within the screw. Whatever wizard constrains a helpful ally. The counterpart ascends!';
// bad
$.ajax({ method: 'POST', url: 'https://airbnb.com/', data: { name: 'John' } }).done(() => console.log('Congratulations!')).fail(() => console.log('You have failed this city.'));
// good
const foo = 'Whatever national crop flips the window. The cartoon reverts within the screw. ' +
'Whatever wizard constrains a helpful ally. The counterpart ascends!';
// good
$.ajax({
method: 'POST',
url: 'https://airbnb.com/',
data: { name: 'John' },
})
.done(() => console.log('Congratulations!'))
.fail(() => console.log('You have failed this city.'));In some cases, you can go slightly over the limit (urls, code that's just slightly over), but our ESLint configuration is set up to warn on code lines that are over 105 characters.
18.14 When a function call needs to be broken up into multiple lines, put arguments on a separate line, indented four spaces:
// bad
const foo = funcCall(this, is, a, really,
reallllyyyyyyy, long,
function, call);
// good
const foo = funcCall(
this, is, a, really,
reallllyyyyyyy, long,
function,c all
);
19.1 Leading commas: Nope.
// bad
const story = [
once
, upon
, aTime
];
// good
const story = [
once,
upon,
aTime,
];
// bad
const hero = {
firstName: 'Ada'
, lastName: 'Lovelace'
, birthYear: 1815
, superPower: 'computers'
};
// good
const hero = {
firstName: 'Ada',
lastName: 'Lovelace',
birthYear: 1815,
superPower: 'computers',
};19.2 Additional trailing comma: Yup.
Why? This leads to cleaner git diffs. Also, transpilers like Babel will remove the additional trailing comma in the transpiled code which means you don't have to worry about the trailing comma problem in legacy browsers.
// bad - git diff without trailing comma
const hero = {
firstName: 'Florence',
- lastName: 'Nightingale'
+ lastName: 'Nightingale',
+ inventorOf: ['coxcomb graph', 'modern nursing']
};
// good - git diff with trailing comma
const hero = {
firstName: 'Florence',
lastName: 'Nightingale',
+ inventorOf: ['coxcomb chart', 'modern nursing'],
};
// bad
const hero = {
firstName: 'Dana',
lastName: 'Scully'
};
const heroes = [
'Batman',
'Superman'
];
// good
const hero = {
firstName: 'Dana',
lastName: 'Scully',
};
const heroes = [
'Batman',
'Superman',
];20.1 Nope.
// bad
(function() {
const name = 'Skywalker';
return name;
})();
// good
(() => {
const name = 'Skywalker'
return name
})()21.1 Perform type coercion at the beginning of the statement.
21.2 Strings:
// => this.reviewScore = 9;
// bad
const totalScore = this.reviewScore + '';
// good
const totalScore = String(this.reviewScore);21.3 Numbers: Use Number for type casting and parseInt always with a radix.
const inputValue = '4';
// bad
const val = new Number(inputValue);
// bad
const val = +inputValue;
// bad
const val = inputValue >> 0;
// bad
const val = parseInt(inputValue);
// good
const val = Number(inputValue);
// good
const val = parseInt(inputValue, 10);21.4 If for whatever reason you are doing something wild and parseInt is your bottleneck and need to use Bitshift for performance reasons, leave a comment explaining why and what you're doing.
// good
/**
* parseInt was the reason my code was slow.
* Bitshifting the String to coerce it to a
* Number made it a lot faster.
*/
const val = inputValue >> 0;21.5 Note: Be careful when using bitshift operations. Numbers are represented as 64-bit values, but Bitshift operations always return a 32-bit integer (source). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. Discussion. Largest signed 32-bit Int is 2,147,483,647:
2147483647 >> 0 //=> 2147483647
2147483648 >> 0 //=> -2147483648
2147483649 >> 0 //=> -214748364721.6 Booleans:
const age = 0;
// bad
const hasAge = new Boolean(age);
// good
const hasAge = Boolean(age);
// good
const hasAge = !!age;22.1 Avoid single letter names. Be descriptive with your naming.
// bad
function q() {
// ...stuff...
}
// good
function query() {
// ..stuff..
}22.2 Use camelCase when naming objects, functions, and instances.
// bad
const OBJEcttsssss = {};
const this_is_my_object = {};
function c() {}
// good
const thisIsMyObject = {};
function thisIsMyFunction() {}22.3 Use PascalCase when naming constructors or classes.
// bad
function user(options) {
this.name = options.name;
}
const bad = new user({
name: 'nope',
});
// good
class UserPascalCase {
constructor(options) {
this.name = options.name;
}
}
const good = new UserPascalCase({
name: 'yup',
});22.4 Use a leading underscore _ when naming private properties.
// bad
this.__firstName__ = 'Panda';
this.firstName_ = 'Panda';
// good
this._firstName = 'Panda';22.5 Don't save references to this. Use arrow functions or Function#bind.
// bad
function foo() {
const self = this;
return function() {
console.log(self);
};
}
// bad
function foo() {
const that = this;
return function() {
console.log(that);
};
}
// good
function foo() {
return () => {
console.log(this);
};
}
// good
function foo() {
return (function() {
console.log(this);
}).bind(this);
}22.6 If your file exports a single class, your filename should be exactly the name of the class, converted from PascalCase to snake_case.
// file contents
class CheckBox {
// ...
}
export default CheckBox;
// in some other file
// bad
import CheckBox from './checkBox';
// bad
import CheckBox from './CheckBox';
// good
import CheckBox from './check_box';22.7 Use camelCase when you export-default a function. Your filename should be identical to your function's name.
function makeStyleGuide() {
}
export default makeStyleGuide;22.8 Use PascalCase when you export a singleton / function library / bare object.
const AirbnbStyleGuide = {
es6: {
}
};
export default AirbnbStyleGuide;23.1 Accessor functions for properties are not required.
23.2 If you do make accessor functions use getVal() and setVal('hello').
// bad
dragon.age();
// good
dragon.getAge();
// bad
dragon.age(25);
// good
dragon.setAge(25);23.3 If the property is a boolean, use isVal() or hasVal().
// bad
if (!dragon.age()) {
return false;
}
// good
if (!dragon.hasAge()) {
return false;
}23.4 It's okay to create get() and set() functions, but be consistent.
class Jedi {
constructor(options = {}) {
const lightsaber = options.lightsaber || 'blue';
this.set('lightsaber', lightsaber);
}
set(key, val) {
this[key] = val;
}
get(key) {
return this[key];
}
}24.1 When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass a hash instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:
// bad
$(this).trigger('listingUpdated', listing.id);
...
$(this).on('listingUpdated', function(e, listingId) {
// do something with listingId
});prefer:
// good
$(this).trigger('listingUpdated', { listingId: listing.id });
...
$(this).on('listingUpdated', function(e, data) {
// do something with data.listingId
});25.1 Prefix jQuery object variables with a $.
// bad
const sidebar = $('.sidebar');
// good
const $sidebar = $('.sidebar');
// good
const $sidebarBtn = $('.sidebar-btn');25.2 Cache jQuery lookups.
// bad
function setSidebar() {
$('.sidebar').hide();
// ...stuff...
$('.sidebar').css({
'background-color': 'pink'
});
}
// good
function setSidebar() {
const $sidebar = $('.sidebar');
$sidebar.hide();
// ...stuff...
$sidebar.css({
'background-color': 'pink'
});
}25.3 For DOM queries use Cascading $('.sidebar ul') or parent > child $('.sidebar > ul'). jsPerf
25.4 Use find with scoped jQuery object queries.
// bad
$('ul', '.sidebar').hide();
// bad
$('.sidebar').find('ul').hide();
// good
$('.sidebar ul').hide();
// good
$('.sidebar > ul').hide();
// good
$sidebar.find('ul').hide();27.1 This is a collection of links to the various es6 features.
27.2 Khan Academy has a nice section in their Javascript styleguide that discusses various ways to accomplish tasks in ES6 rather than using underscore/lodash.
28.1 Yup.
function() {
return true;
}Learning ES6
Read This
Tools
Other Style Guides
Other Styles
Further Reading
Books
Blogs
Podcasts
This is a list of organizations that are using this style guide. Send us a pull request and we'll add you to the list.
(The MIT License)
Copyright (c) 2014 Airbnb
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
We encourage you to fork this guide and change the rules to fit your team's style guide. Below, you may list some amendments to the style guide. This allows you to periodically update your style guide without having to deal with merge conflicts.
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