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History for src/SFML/Graphics/GLLoader.cpp - binary1248/SFML · GitHub
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Commits on Mar 26, 2018
Added support for creation of a stencil attachment and multisampling to sf::RenderTexture.
binary1248
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eXpl0it3r
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Commits on Feb 10, 2018
Updated the copyright year to 2018.
Foaly
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Commits on Jan 24, 2018
Added sf::VertexBuffer class.
binary1248
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Commits on Mar 2, 2017
Add methods to make use of GPU local texture data copying bypassing a roundtrip to the CPU and back, add sf::Texture::swap to enable swapping texture contents, fixed sf::Font::cleanup not shrinking…
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Commits on Feb 10, 2017
Updated year in copyright notices to 2017.
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Commits on Aug 5, 2016
Update copyright dates
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Commits on Mar 10, 2016
Add support for sRGB capable framebuffers. (#175)
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e00d160
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Commits on Feb 18, 2016
Added support for geometry shaders
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Commits on Sep 21, 2015
Added methods to get the currently active context, query whether an OpenGL extension is available and query the actual OpenGL version of a context, made context switches during initialization of te…
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Commits on May 20, 2015
Added support for GL_EXT_texture_edge_clamp as well since some GL implementations don't expose GL_SGIS_texture_edge_clamp even when clamp-to-edge functionality is supported. Fixes #880
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Commits on Apr 15, 2015
Bumped back the sfml-graphics OpenGL version requirement to 1.1. Everything beyond 1.1 functionality is optional, with warnings emitted when necessary.
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Commits on Mar 23, 2015
Fixed requesting an unsupported OpenGL context version causing X to close the application, fixed GlContext initialization not updating settings properly, added error checks to GLLoader.cpp and fixe…
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Added copyright notices.
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Moved platform OpenGL loading code into their respective context implementations.
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Replaced GLEW with (a highly customized) loader generated by glLoadGen, restructured GLExtensions.hpp for easier extension bookkeeping, make use of GLEXT definitions in Shader.cpp and Texture.cpp a…
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