| FazBrowse GitHub Viewer | Trending | | Home |
| Tools: [Download Repo ZIP] [Original HTTPS Page] |
Sorry, something went wrong.
|
PR tested with https://github.com/bqplot/bqplot-gl in bqplot/bqplot-gl#7 (adding visual tests with Galata and current JS tests soon) |
Sorry, something went wrong.
|
What about creating a webgl canvas, and letting the marks create a threejs renderer if needed? |
Sorry, something went wrong.
|
@maartenbreddels thanks for the review :)
What would be the upside of this? |
Sorry, something went wrong.
|
Most of the code in the Figure class can stay as it is (only the line/lines that creates the rendered will change), and we don't need any Figure subclass. |
Sorry, something went wrong.
|
Right! Yeah that would be cool. I'll try it this way then. |
Sorry, something went wrong.
|
This means you can write a threejs, raw WebGL, or Regl marks and mix them. |
Sorry, something went wrong.
|
@maartenbreddels the webgl context is now created here in bqplot and we don't need to subclass the Figure |
Sorry, something went wrong.
|
Yes, very cool! |
Sorry, something went wrong.
This should be resolved now :) |
Sorry, something went wrong.
| Back | FazBrowse Home | New Git URL |
Move WebGL marks to the bqplot-gl package