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THREE.js and WebXR are fast moving targets. A-Frame core necessarily must remain small to stay manageable. But many other components provide that provide critical functionality to the ecosystem often end up falling behind on maintanence. This ends up with an ecosystem of many fractured forks that have to be sorted through to get things working when updates happen.
This github org is a place to host community-maintained forks of popular projects. It works in conjunction with aframe.wiki to be a place for community stewardship of of the ecosystem. This org is just a collective of devs in the a-frame community who give a best effort at helping to keep stuff working. Pull requests are always welcome here!
Be more permissive/progressive with accepting code than strict about guarantees of reliability with every version; a priority is made on updating to stay current. Carefully verifying that nothing will break is hard, and takes a lot of work. The inability to verify this is often why people never get around to merging those requests. Here, to avoid the stagnation that can result from that approach, we instead focus on not falling behind.
Here's how we'll approach merge requests here:
Have your repo added here is a sign of appreciation and respect! It means you made something critical to the community, and that others are volunteering to make sure your code stays relevant and keeps being used.
👐All-in-one natural hand controller, pointer, and gaze interaction library for A-Frame
aframe.io component to enable separate eye rendering of objects, plus stereo video rendering (full 360 or half dome)
Forked from n5ro/aframe-physics-system
community-maintained fork of n5ro's aframe-physics-system
An A-Frame component for navigating scenes on non-VR devices
👐All-in-one natural hand controller, pointer, and gaze interaction library for A-Frame
community-maintained fork of n5ro's aframe-physics-system
Convert THREE.Mesh to Ammo.btCollisionShape
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