Releases: codengine/SOTFEdit
Releases · codengine/SOTFEdit
v0.13.0
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Bump to .net 8.0, modernized code
v0.12.10
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Fix crash due to corrupt storages (caused by ingame bug)
v0.12.9
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- Updated Polish translation
- Fixed drying racks
- Food was always created as cooked
- Fixed crash due to unexpected storage data
- This may be a bug in the game. Logs were assigned to stick holders, skulls were assigned to hutches etc.
- Added paper target as screw structure
v0.12.8
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- Added new screw structures: Small Raft, Large Raft, Houseboat, Mooring, KnightV Holder, Foldable Glider Holder
- Added Stewardess Outfit for Player and Kelvin
- Enabled Teal and Red Dress for Virginia
- Added Golf Cart Battery to Shelf Storage
- Added bird house
v0.12.7
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- Added new game setting: Stat Regeneration Penalties
- Added function to drag and drop savegame directories directly into the main window
- Updated polish translations
v0.12.6
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Features
- Added actors: Skunks, Helicopters and PlayerRobby(?)
- Added structures: Small Rabbit Hutch, Rabbit Hutch
- Added items: Skunk Head, Living Rabbit
Bugfixes
Improvements
- Added blank option for not having to replace enemy type
v0.12.5
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Features
- Added support for mods that increase the maximum inventory size (closes #23)
v0.12.4
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Features
- Added Item/Structure/Construction plater tool (Menu -> Tools)
Bugfixes
- Fixed handling of equipped cloths and weapon mods on interactive map
v0.12.3
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Features
- Merged and renamed tools to reset kill and chopped tree statistics into one ("Reset cannibal anger level")
- This will lower their anger level and in turn makes them less likely to attack and makes their attacks weaker
Bugfixes
- Added red and golden masks to weapon storages (closes #30)
- Fixed handling of equipped items, so that they appear as collected (closes #31)
- Items removed from inventory will also be removed from quick select
- Removed duplicate "type" colum at left (assigned) inventory page
v0.12.2
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Features
- Added Solafite Armor
- Added tool to mark game as endgame
- Increased max bone amount to 16