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Download Boost 1.64
cd to the Boost directory and build the system library by running ./bootstrap.sh --prefix=. --with-libraries=system && ./b2 install
git clone --recursive https://github.com/delta/codecharacter-simulator.git
Install CMake (> v3.9.6)
Install Protobuf
mkdir build && cd build
export LD_LIBRARY_PATH=<your_install_location>/lib
cmake .. -DCMAKE_INSTALL_PREFIX=<your_install_location> -DBOOST_ROOT=<boost_download_location>
make
make install
To run the simulator, <your_install_location>/bin/simulator
To run the unit tests, <your_install_location>/bin/test
Pass -DBUILD_PROJECT=<project_name> to cmake to build only a specific module. Passing no_tests as the project name builds everything but the unit tests.
The compiler image takes player code and compiles it into player1 and player2 libraries.
The runner image takes a player1 library and a player2 library, simulates a game, and dumps the game.log.
To setup these images -
Install Docker (preferably enable non-root usage)
Run ./docker_build.sh to build the images
docker run -v <input_source_dir>:/root/codecharacter/src/player_code/src -v <output_libs_dir>:/root/output_libs -i deltanitt/codecharacter-runner to compiple, where <input_source_dir> contains the file player_code.cpp.
docker run -v <input_libs_dir>:/root/input_libs -v <output_log_dir>:/root/output_log -i deltanitt/codecharacter-runner to run a game, where <input_libs_dir> contains the files libplayer_1_code.so and libplayer_2_code.so.
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