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Explore Science Through Simulations.
I like to create explorables, which are small and interactive simulations that let you play with scientific ideas instead of just reading about them.
The goal is simple:
make abstract concepts more intuitive by letting people see them, tweak them, and feel how they behave.
Most of the projects in this organization exist either to:
A big part of this work is tooling. Over time, I ended up writing my own engines and libraries to support the kind of simulations I want to build.
Some of the main projects you'll find here:
WaterDropEngine (Rust)
A high-performance simulation / rendering engine focused on physics-driven systems that I develop on my free time for fun.
PhysicsSimulationEngine (JavaScript)
A lightweight physics and math simulation engine for web-based explorables.
These engines are not meant to be 'general purpose game engines'.
They are designed specifically to support interactive scientific simulations.
Equations, diagrams, and static plots are useful, but they don't always build intuition.
Explorables let you:
That's the kind of learning experience I'm interested in building.
Most of the finished experiments, articles, and interactive explorables live on the website:
👉 https://www.explorablescience.com
This GitHub organization mainly hosts the underlying code, engines, and experiments behind them.
✨ Explore Science Through Simulations ✨
🐦 Friendly little instrumentation profiler for Rust 🦀
A 3D rendering engine mainly used in computer graphics and physics simulations.
A python video compiler that creates video based on data given by the pSEngine Recorder class.
A Java code that allow Math Animation inspired by 'manim' Python library.
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