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/*
-*- mode: c++; c-basic-offset: 4 -*-
*/
#
ifndef
MPL_PATH_H
#
define
MPL_PATH_H
#
include
<
algorithm
>
#
include
<
array
>
#
include
<
cmath
>
#
include
<
limits
>
#
include
<
string
>
#
include
<
vector
>
#
include
"
agg_conv_contour.h
"
#
include
"
agg_conv_curve.h
"
#
include
"
agg_conv_stroke.h
"
#
include
"
agg_conv_transform.h
"
#
include
"
agg_trans_affine.h
"
#
include
"
path_converters.h
"
#
include
"
_backend_agg_basic_types.h
"
const
size_t
NUM_VERTICES
[] = {
1
,
1
,
1
,
2
,
3
};
struct
XY
{
double
x;
double
y;
XY
() : x(
0
), y(
0
) {}
XY
(
double
x_,
double
y_) : x(x_), y(y_)
{
}
bool
operator
==(
const
XY
& o)
{
return
(x == o.
x
&& y == o.
y
);
}
bool
operator
!=(
const
XY
& o)
{
return
(x != o.
x
|| y != o.
y
);
}
};
typedef
std::vector<
XY
> Polygon;
inline
void
_finalize_polygon
(std::vector<Polygon> &result,
bool
closed_only)
{
if
(result.
size
() ==
0
) {
return
;
}
Polygon &polygon = result.
back
();
/*
Clean up the last polygon in the result.
*/
if
(polygon.
size
() ==
0
) {
result.
pop_back
();
}
else
if
(closed_only) {
if
(polygon.
size
() <
3
) {
result.
pop_back
();
}
else
if
(polygon.
front
() != polygon.
back
()) {
polygon.
push_back
(polygon.
front
());
}
}
}
//
//
The following function was found in the Agg 2.3 examples (interactive_polygon.cpp).
//
It has been generalized to work on (possibly curved) polylines, rather than
//
just polygons. The original comments have been kept intact.
//
-- Michael Droettboom 2007-10-02
//
//
======= Crossings Multiply algorithm of InsideTest ========================
//
//
By Eric Haines, 3D/Eye Inc, erich@eye.com
//
//
This version is usually somewhat faster than the original published in
//
Graphics Gems IV; by turning the division for testing the X axis crossing
//
into a tricky multiplication test this part of the test became faster,
//
which had the additional effect of making the test for "both to left or
//
both to right" a bit slower for triangles than simply computing the
//
intersection each time. The main increase is in triangle testing speed,
//
which was about 15% faster; all other polygon complexities were pretty much
//
the same as before. On machines where division is very expensive (not the
//
case on the HP 9000 series on which I tested) this test should be much
//
faster overall than the old code. Your mileage may (in fact, will) vary,
//
depending on the machine and the test data, but in general I believe this
//
code is both shorter and faster. This test was inspired by unpublished
//
Graphics Gems submitted by Joseph Samosky and Mark Haigh-Hutchinson.
//
Related work by Samosky is in:
//
//
Samosky, Joseph, "SectionView: A system for interactively specifying and
//
visualizing sections through three-dimensional medical image data",
//
M.S. Thesis, Department of Electrical Engineering and Computer Science,
//
Massachusetts Institute of Technology, 1993.
//
//
Shoot a test ray along +X axis. The strategy is to compare vertex Y values
//
to the testing point's Y and quickly discard edges which are entirely to one
//
side of the test ray. Note that CONVEX and WINDING code can be added as
//
for the CrossingsTest() code; it is left out here for clarity.
//
//
Input 2D polygon _pgon_ with _numverts_ number of vertices and test point
//
_point_, returns 1 if inside, 0 if outside.
template
<
class
PathIterator
,
class
PointArray
,
class
ResultArray
>
void
point_in_path_impl
(PointArray &points, PathIterator &path, ResultArray &inside_flag)
{
uint8_t
yflag1;
double
vtx0, vty0, vtx1, vty1;
double
tx, ty;
double
sx, sy;
double
x, y;
size_t
i;
bool
all_done;
size_t
n =
safe_first_shape
(points);
std::vector<
uint8_t
>
yflag0
(n);
std::vector<
uint8_t
>
subpath_flag
(n);
path.
rewind
(
0
);
for
(i =
0
; i < n; ++i) {
inside_flag[i] =
0
;
}
unsigned
code =
0
;
do
{
if
(code != agg::path_cmd_move_to) {
code = path.
vertex
(&x, &y);
if
(code == agg::path_cmd_stop ||
(code & agg::path_cmd_end_poly) == agg::path_cmd_end_poly) {
continue
;
}
}
sx = vtx0 = vtx1 = x;
sy = vty0 = vty1 = y;
for
(i =
0
; i < n; ++i) {
ty =
points
(i,
1
);
if
(
std::isfinite
(ty)) {
//
get test bit for above/below X axis
yflag0[i] = (vty0 >= ty);
subpath_flag[i] =
0
;
}
}
do
{
code = path.
vertex
(&x, &y);
//
The following cases denote the beginning on a new subpath
if
(code == agg::path_cmd_stop ||
(code & agg::path_cmd_end_poly) == agg::path_cmd_end_poly) {
x = sx;
y = sy;
}
else
if
(code == agg::path_cmd_move_to) {
break
;
}
for
(i =
0
; i < n; ++i) {
tx =
points
(i,
0
);
ty =
points
(i,
1
);
if
(!(
std::isfinite
(tx) &&
std::isfinite
(ty))) {
continue
;
}
yflag1 = (vty1 >= ty);
//
Check if endpoints straddle (are on opposite sides) of
//
X axis (i.e. the Y's differ); if so, +X ray could
//
intersect this edge. The old test also checked whether
//
the endpoints are both to the right or to the left of
//
the test point. However, given the faster intersection
//
point computation used below, this test was found to be
//
a break-even proposition for most polygons and a loser
//
for triangles (where 50% or more of the edges which
//
survive this test will cross quadrants and so have to
//
have the X intersection computed anyway). I credit
//
Joseph Samosky with inspiring me to try dropping the
//
"both left or both right" part of my code.
if
(yflag0[i] != yflag1) {
//
Check intersection of pgon segment with +X ray.
//
Note if >= point's X; if so, the ray hits it. The
//
division operation is avoided for the ">=" test by
//
checking the sign of the first vertex wrto the test
//
point; idea inspired by Joseph Samosky's and Mark
//
Haigh-Hutchinson's different polygon inclusion
//
tests.
if
(((vty1 - ty) * (vtx0 - vtx1) >= (vtx1 - tx) * (vty0 - vty1)) == yflag1) {
subpath_flag[i] ^=
1
;
}
}
//
Move to the next pair of vertices, retaining info as
//
possible.
yflag0[i] = yflag1;
}
vtx0 = vtx1;
vty0 = vty1;
vtx1 = x;
vty1 = y;
}
while
(code != agg::path_cmd_stop &&
(code & agg::path_cmd_end_poly) != agg::path_cmd_end_poly);
all_done =
true
;
for
(i =
0
; i < n; ++i) {
tx =
points
(i,
0
);
ty =
points
(i,
1
);
if
(!(
std::isfinite
(tx) &&
std::isfinite
(ty))) {
continue
;
}
yflag1 = (vty1 >= ty);
if
(yflag0[i] != yflag1) {
if
(((vty1 - ty) * (vtx0 - vtx1) >= (vtx1 - tx) * (vty0 - vty1)) == yflag1) {
subpath_flag[i] = subpath_flag[i] ^
true
;
}
}
inside_flag[i] |= subpath_flag[i];
if
(inside_flag[i] ==
0
) {
all_done =
false
;
}
}
if
(all_done) {
break
;
}
}
while
(code != agg::path_cmd_stop);
}
template
<
class
PathIterator
,
class
PointArray
,
class
ResultArray
>
inline
void
points_in_path
(PointArray &points,
const
double
r,
PathIterator &path,
agg::trans_affine &trans,
ResultArray &result)
{
for
(
auto
i =
0
; i <
safe_first_shape
(points); ++i) {
result[i] =
false
;
}
if
(path.
total_vertices
() <
3
) {
return
;
}
auto
trans_path = agg::conv_transform{path, trans};
auto
no_nans_path = PathNanRemover{trans_path,
true
, path.
has_codes
()};
auto
curved_path = agg::conv_curve{no_nans_path};
if
(r !=
0.0
) {
auto
contoured_path = agg::conv_contour{curved_path};
contoured_path.
width
(r);
point_in_path_impl
(points, contoured_path, result);
}
else
{
point_in_path_impl
(points, curved_path, result);
}
}
template
<
class
PathIterator
>
inline
bool
point_in_path
(
double
x,
double
y,
const
double
r, PathIterator &path, agg::trans_affine &trans)
{
py::
ssize_t
shape[] = {
1
,
2
};
py::
array_t
<
double
>
points_arr
(shape);
*points_arr.
mutable_data
(
0
,
0
) = x;
*points_arr.
mutable_data
(
0
,
1
) = y;
auto
points = points_arr.
mutable_unchecked
<
2
>();
int
result[
1
];
result[
0
] =
0
;
points_in_path
(points, r, path, trans, result);
return
result[
0
] !=
0
;
}
template
<
class
PathIterator
>
inline
bool
point_on_path
(
double
x,
double
y,
const
double
r, PathIterator &path, agg::trans_affine &trans)
{
py::
ssize_t
shape[] = {
1
,
2
};
py::
array_t
<
double
>
points_arr
(shape);
*points_arr.
mutable_data
(
0
,
0
) = x;
*points_arr.
mutable_data
(
0
,
1
) = y;
auto
points = points_arr.
mutable_unchecked
<
2
>();
int
result[
1
];
result[
0
] =
0
;
auto
trans_path = agg::conv_transform{path, trans};
auto
nan_removed_path = PathNanRemover{trans_path,
true
, path.
has_codes
()};
auto
curved_path = agg::conv_curve{nan_removed_path};
auto
stroked_path = agg::conv_stroke{curved_path};
stroked_path.
width
(r *
2.0
);
point_in_path_impl
(points, stroked_path, result);
return
result[
0
] !=
0
;
}
struct
extent_limits
{
XY
start;
XY
end;
/*
minpos is the minimum positive values in the data; used by log scaling.
*/
XY
minpos;
extent_limits
() : start{
0
,
0
}, end{
0
,
0
}, minpos{
0
,
0
} {
reset
();
}
void
reset
()
{
start.
x
= std::numeric_limits<
double
>::
infinity
();
start.
y
= std::numeric_limits<
double
>::
infinity
();
end.
x
= -std::numeric_limits<
double
>::
infinity
();
end.
y
= -std::numeric_limits<
double
>::
infinity
();
minpos.
x
= std::numeric_limits<
double
>::
infinity
();
minpos.
y
= std::numeric_limits<
double
>::
infinity
();
}
void
update
(
double
x,
double
y)
{
start.
x
=
std::min
(start.
x
, x);
start.
y
=
std::min
(start.
y
, y);
end.
x
=
std::max
(end.
x
, x);
end.
y
=
std::max
(end.
y
, y);
if
(x >
0.0
) {
minpos.
x
=
std::min
(minpos.
x
, x);
}
if
(y >
0.0
) {
minpos.
y
=
std::min
(minpos.
y
, y);
}
}
};
template
<
class
PathIterator
>
void
update_path_extents
(PathIterator &path, agg::trans_affine &trans, extent_limits &extents)
{
double
x, y;
unsigned
code;
auto
tpath = agg::conv_transform{path, trans};
auto
nan_removed = PathNanRemover{tpath,
true
, path.
has_codes
()};
nan_removed.
rewind
(
0
);
while
((code = nan_removed.
vertex
(&x, &y)) != agg::path_cmd_stop) {
if
((code & agg::path_cmd_end_poly) == agg::path_cmd_end_poly) {
continue
;
}
extents.
update
(x, y);
}
}
template
<
class
PathGenerator
,
class
TransformArray
,
class
OffsetArray
>
void
get_path_collection_extents
(agg::trans_affine &master_transform,
PathGenerator &paths,
TransformArray &transforms,
OffsetArray &offsets,
agg::trans_affine &offset_trans,
extent_limits &extent)
{
if
(offsets.
size
() !=
0
&& offsets.
shape
(
1
) !=
2
) {
throw
std::runtime_error
(
"
Offsets array must have shape (N, 2)
"
);
}
auto
Npaths = paths.
size
();
auto
Noffsets =
safe_first_shape
(offsets);
auto
N =
std::max
(Npaths, Noffsets);
auto
Ntransforms =
std::min
(
safe_first_shape
(transforms), N);
agg::trans_affine trans;
extent.
reset
();
for
(
auto
i =
0
; i < N; ++i) {
typename
PathGenerator::path_iterator
path
(
paths
(i % Npaths));
if
(Ntransforms) {
py::
ssize_t
ti = i % Ntransforms;
trans =
agg::trans_affine
(
transforms
(ti,
0
,
0
),
transforms
(ti,
1
,
0
),
transforms
(ti,
0
,
1
),
transforms
(ti,
1
,
1
),
transforms
(ti,
0
,
2
),
transforms
(ti,
1
,
2
));
}
else
{
trans = master_transform;
}
if
(Noffsets) {
double
xo =
offsets
(i % Noffsets,
0
);
double
yo =
offsets
(i % Noffsets,
1
);
offset_trans.
transform
(&xo, &yo);
trans *=
agg::trans_affine_translation
(xo, yo);
}
update_path_extents
(path, trans, extent);
}
}
template
<
class
PathGenerator
,
class
TransformArray
,
class
OffsetArray
>
void
point_in_path_collection
(
double
x,
double
y,
double
radius,
agg::trans_affine &master_transform,
PathGenerator &paths,
TransformArray &transforms,
OffsetArray &offsets,
agg::trans_affine &offset_trans,
bool
filled,
std::vector<
int
> &result)
{
auto
Npaths = paths.
size
();
if
(Npaths ==
0
) {
return
;
}
auto
Noffsets =
safe_first_shape
(offsets);
auto
N =
std::max
(Npaths, Noffsets);
auto
Ntransforms =
std::min
(
safe_first_shape
(transforms), N);
agg::trans_affine trans;
for
(
auto
i =
0
; i < N; ++i) {
typename
PathGenerator::path_iterator path =
paths
(i % Npaths);
if
(Ntransforms) {
auto
ti = i % Ntransforms;
trans =
agg::trans_affine
(
transforms
(ti,
0
,
0
),
transforms
(ti,
1
,
0
),
transforms
(ti,
0
,
1
),
transforms
(ti,
1
,
1
),
transforms
(ti,
0
,
2
),
transforms
(ti,
1
,
2
));
trans *= master_transform;
}
else
{
trans = master_transform;
}
if
(Noffsets) {
double
xo =
offsets
(i % Noffsets,
0
);
double
yo =
offsets
(i % Noffsets,
1
);
offset_trans.
transform
(&xo, &yo);
trans *=
agg::trans_affine_translation
(xo, yo);
}
if
(filled) {
if
(
point_in_path
(x, y, radius, path, trans)) {
result.
push_back
(i);
}
}
else
{
if
(
point_on_path
(x, y, radius, path, trans)) {
result.
push_back
(i);
}
}
}
}
template
<
class
PathIterator1
,
class
PathIterator2
>
bool
path_in_path
(PathIterator1 &a,
agg::trans_affine &atrans,
PathIterator2 &b,
agg::trans_affine &btrans)
{
if
(a.
total_vertices
() <
3
) {
return
false
;
}
auto
b_path_trans = agg::conv_transform{b, btrans};
auto
b_no_nans = PathNanRemover{b_path_trans,
true
, b.
has_codes
()};
auto
b_curved = agg::conv_curve{b_no_nans};
double
x, y;
b_curved.
rewind
(
0
);
while
(b_curved.
vertex
(&x, &y) != agg::path_cmd_stop) {
if
(!
point_in_path
(x, y,
0.0
, a, atrans)) {
return
false
;
}
}
return
true
;
}
/*
* The clip_path_to_rect code here is a clean-room implementation of
the Sutherland-Hodgman clipping algorithm described here:
https://en.wikipedia.org/wiki/Sutherland-Hodgman_clipping_algorithm
*/
namespace
clip_to_rect_filters
{
/*
There are four different passes needed to create/remove
vertices (one for each side of the rectangle). The differences
between those passes are encapsulated in these functor classes.
*/
struct
bisectx
{
double
m_x;
bisectx
(
double
x) : m_x(x)
{
}
inline
XY
bisect
(
const
XY
s,
const
XY
p)
const
{
double
dx = p.
x
- s.
x
;
double
dy = p.
y
- s.
y
;
return
{
m_x,
s.
y
+ dy * ((m_x - s.
x
) / dx),
};
}
};
struct
xlt
:
public
bisectx
{
xlt
(
double
x) : bisectx(x)
{
}
inline
bool
is_inside
(
const
XY
point)
const
{
return
point.
x
<= m_x;
}
};
struct
xgt
:
public
bisectx
{
xgt
(
double
x) : bisectx(x)
{
}
inline
bool
is_inside
(
const
XY
point)
const
{
return
point.
x
>= m_x;
}
};
struct
bisecty
{
double
m_y;
bisecty
(
double
y) : m_y(y)
{
}
inline
XY
bisect
(
const
XY
s,
const
XY
p)
const
{
double
dx = p.
x
- s.
x
;
double
dy = p.
y
- s.
y
;
return
{
s.
x
+ dx * ((m_y - s.
y
) / dy),
m_y,
};
}
};
struct
ylt
:
public
bisecty
{
ylt
(
double
y) : bisecty(y)
{
}
inline
bool
is_inside
(
const
XY
point)
const
{
return
point.
y
<= m_y;
}
};
struct
ygt
:
public
bisecty
{
ygt
(
double
y) : bisecty(y)
{
}
inline
bool
is_inside
(
const
XY
point)
const
{
return
point.
y
>= m_y;
}
};
}
template
<
class
Filter
>
inline
void
clip_to_rect_one_step
(
const
Polygon &polygon, Polygon &result,
const
Filter &filter)
{
bool
sinside, pinside;
result.
clear
();
if
(polygon.
size
() ==
0
) {
return
;
}
auto
s = polygon.
back
();
for
(
auto
p : polygon) {
sinside = filter.
is_inside
(s);
pinside = filter.
is_inside
(p);
if
(sinside ^ pinside) {
result.
emplace_back
(filter.
bisect
(s, p));
}
if
(pinside) {
result.
emplace_back
(p);
}
s = p;
}
}
template
<
class
PathIterator
>
auto
clip_path_to_rect
(PathIterator &path, agg::rect_d &rect,
bool
inside)
{
rect.
normalize
();
auto
xmin = rect.
x1
, xmax = rect.
x2
;
auto
ymin = rect.
y1
, ymax = rect.
y2
;
if
(!inside) {
std::swap
(xmin, xmax);
std::swap
(ymin, ymax);
}
auto
curve = agg::conv_curve{path};
Polygon polygon1, polygon2;
XY
point;
unsigned
code =
0
;
curve.
rewind
(
0
);
std::vector<Polygon> results;
do
{
//
Grab the next subpath and store it in polygon1
polygon1.
clear
();
do
{
if
(code == agg::path_cmd_move_to) {
polygon1.
emplace_back
(point);
}
code = curve.
vertex
(&point.
x
, &point.
y
);
if
(code == agg::path_cmd_stop) {
break
;
}
if
(code != agg::path_cmd_move_to) {
polygon1.
emplace_back
(point);
}
}
while
((code & agg::path_cmd_end_poly) != agg::path_cmd_end_poly);
//
The result of each step is fed into the next (note the
//
swapping of polygon1 and polygon2 at each step).
clip_to_rect_one_step
(polygon1, polygon2,
clip_to_rect_filters::xlt
(xmax));
clip_to_rect_one_step
(polygon2, polygon1,
clip_to_rect_filters::xgt
(xmin));
clip_to_rect_one_step
(polygon1, polygon2,
clip_to_rect_filters::ylt
(ymax));
clip_to_rect_one_step
(polygon2, polygon1,
clip_to_rect_filters::ygt
(ymin));
//
Empty polygons aren't very useful, so skip them
if
(polygon1.
size
()) {
_finalize_polygon
(results,
true
);
results.
push_back
(polygon1);
}
}
while
(code != agg::path_cmd_stop);
_finalize_polygon
(results,
true
);
return
results;
}
template
<
class
VerticesArray
,
class
ResultArray
>
void
affine_transform_2d
(VerticesArray &vertices, agg::trans_affine &trans, ResultArray &result)
{
if
(vertices.
size
() !=
0
&& vertices.
shape
(
1
) !=
2
) {
throw
std::runtime_error
(
"
Invalid vertices array.
"
);
}
size_t
n = vertices.
shape
(
0
);
double
x;
double
y;
double
t0;
double
t1;
double
t;
for
(
size_t
i =
0
; i < n; ++i) {
x =
vertices
(i,
0
);
y =
vertices
(i,
1
);
t0 = trans.
sx
* x;
t1 = trans.
shx
* y;
t = t0 + t1 + trans.
tx
;
result
(i,
0
) = t;
t0 = trans.
shy
* x;
t1 = trans.
sy
* y;
t = t0 + t1 + trans.
ty
;
result
(i,
1
) = t;
}
}
template
<
class
VerticesArray
,
class
ResultArray
>
void
affine_transform_1d
(VerticesArray &vertices, agg::trans_affine &trans, ResultArray &result)
{
if
(vertices.
shape
(
0
) !=
2
) {
throw
std::runtime_error
(
"
Invalid vertices array.
"
);
}
double
x;
double
y;
double
t0;
double
t1;
double
t;
x =
vertices
(
0
);
y =
vertices
(
1
);
t0 = trans.
sx
* x;
t1 = trans.
shx
* y;
t = t0 + t1 + trans.
tx
;
result
(
0
) = t;
t0 = trans.
shy
* x;
t1 = trans.
sy
* y;
t = t0 + t1 + trans.
ty
;
result
(
1
) = t;
}
template
<
class
BBoxArray
>
int
count_bboxes_overlapping_bbox
(agg::rect_d &a, BBoxArray &bboxes)
{
agg::rect_d b;
int
count =
0
;
if
(a.
x2
< a.
x1
) {
std::swap
(a.
x1
, a.
x2
);
}
if
(a.
y2
< a.
y1
) {
std::swap
(a.
y1
, a.
y2
);
}
size_t
num_bboxes =
safe_first_shape
(bboxes);
for
(
size_t
i =
0
; i < num_bboxes; ++i) {
b =
agg::rect_d
(
bboxes
(i,
0
,
0
),
bboxes
(i,
0
,
1
),
bboxes
(i,
1
,
0
),
bboxes
(i,
1
,
1
));
if
(b.
x2
< b.
x1
) {
std::swap
(b.
x1
, b.
x2
);
}
if
(b.
y2
< b.
y1
) {
std::swap
(b.
y1
, b.
y2
);
}
if
(!((b.
x2
<= a.
x1
) || (b.
y2
<= a.
y1
) || (b.
x1
>= a.
x2
) || (b.
y1
>= a.
y2
))) {
++count;
}
}
return
count;
}
inline
bool
isclose
(
double
a,
double
b)
{
//
relative and absolute tolerance values are chosen empirically
//
it looks the atol value matters here because of round-off errors
const
double
rtol =
1e-10
;
const
double
atol =
1e-13
;
//
as per python's math.isclose
return
fabs
(a-b) <=
fmax
(rtol *
fmax
(
fabs
(a),
fabs
(b)), atol);
}
inline
bool
segments_intersect
(
const
double
&x1,
const
double
&y1,
const
double
&x2,
const
double
&y2,
const
double
&x3,
const
double
&y3,
const
double
&x4,
const
double
&y4)
{
//
determinant
double
den = ((y4 - y3) * (x2 - x1)) - ((x4 - x3) * (y2 - y1));
//
If den == 0 we have two possibilities:
if
(
isclose
(den,
0.0
)) {
double
t_area = (x2*y3 - x3*y2) - x1*(y3 - y2) + y1*(x3 - x2);
//
1 - If the area of the triangle made by the 3 first points (2 from the first segment
//
plus one from the second) is zero, they are collinear
if
(
isclose
(t_area,
0.0
)) {
if
(x1 == x2 && x2 == x3) {
//
segments have infinite slope (vertical lines)
//
and lie on the same line
return
(
fmin
(y1, y2) <=
fmin
(y3, y4) &&
fmin
(y3, y4) <=
fmax
(y1, y2)) ||
(
fmin
(y3, y4) <=
fmin
(y1, y2) &&
fmin
(y1, y2) <=
fmax
(y3, y4));
}
else
{
return
(
fmin
(x1, x2) <=
fmin
(x3, x4) &&
fmin
(x3, x4) <=
fmax
(x1, x2)) ||
(
fmin
(x3, x4) <=
fmin
(x1, x2) &&
fmin
(x1, x2) <=
fmax
(x3, x4));
}
}
//
2 - If t_area is not zero, the segments are parallel, but not collinear
else
{
return
false
;
}
}
const
double
n1 = ((x4 - x3) * (y1 - y3)) - ((y4 - y3) * (x1 - x3));
const
double
n2 = ((x2 - x1) * (y1 - y3)) - ((y2 - y1) * (x1 - x3));
const
double
u1 = n1 / den;
const
double
u2 = n2 / den;
return
((u1 >
0.0
||
isclose
(u1,
0.0
)) &&
(u1 <
1.0
||
isclose
(u1,
1.0
)) &&
(u2 >
0.0
||
isclose
(u2,
0.0
)) &&
(u2 <
1.0
||
isclose
(u2,
1.0
)));
}
template
<
class
PathIterator1
,
class
PathIterator2
>
bool
path_intersects_path
(PathIterator1 &p1, PathIterator2 &p2)
{
if
(p1.
total_vertices
() <
2
|| p2.
total_vertices
() <
2
) {
return
false
;
}
auto
n1 = PathNanRemover{p1,
true
, p1.
has_codes
()},
n2 = PathNanRemover{p2,
true
, p2.
has_codes
()};
auto
c1 = agg::conv_curve{n1},
c2 = agg::conv_curve{n2};
double
x11, y11, x12, y12;
double
x21, y21, x22, y22;
c1.
vertex
(&x11, &y11);
while
(c1.
vertex
(&x12, &y12) != agg::path_cmd_stop) {
//
if the segment in path 1 is (almost) 0 length, skip to next vertex
if
((
isclose
((x11 - x12) * (x11 - x12) + (y11 - y12) * (y11 - y12),
0
))){
continue
;
}
c2.
rewind
(
0
);
c2.
vertex
(&x21, &y21);
while
(c2.
vertex
(&x22, &y22) != agg::path_cmd_stop) {
//
if the segment in path 2 is (almost) 0 length, skip to next vertex
if
((
isclose
((x21 - x22) * (x21 - x22) + (y21 - y22) * (y21 - y22),
0
))){
continue
;
}
if
(
segments_intersect
(x11, y11, x12, y12, x21, y21, x22, y22)) {
return
true
;
}
x21 = x22;
y21 = y22;
}
x11 = x12;
y11 = y12;
}
return
false
;
}
//
returns whether the segment from (x1,y1) to (x2,y2)
//
intersects the rectangle centered at (cx,cy) with size (w,h)
//
see doc/segment_intersects_rectangle.svg for a more detailed explanation
inline
bool
segment_intersects_rectangle
(
double
x1,
double
y1,
double
x2,
double
y2,
double
cx,
double
cy,
double
w,
double
h)
{
return
fabs
(x1 + x2 -
2.0
* cx) <
fabs
(x1 - x2) + w &&
fabs
(y1 + y2 -
2.0
* cy) <
fabs
(y1 - y2) + h &&
2.0
*
fabs
((x1 - cx) * (y1 - y2) - (y1 - cy) * (x1 - x2)) <
w *
fabs
(y1 - y2) + h *
fabs
(x1 - x2);
}
template
<
class
PathIterator
>
bool
path_intersects_rectangle
(PathIterator &path,
double
rect_x1,
double
rect_y1,
double
rect_x2,
double
rect_y2,
bool
filled)
{
if
(path.
total_vertices
() ==
0
) {
return
false
;
}
auto
no_nans = PathNanRemover{path,
true
, path.
has_codes
()};
auto
curve = agg::conv_curve{no_nans};
double
cx = (rect_x1 + rect_x2) *
0.5
, cy = (rect_y1 + rect_y2) *
0.5
;
double
w =
fabs
(rect_x1 - rect_x2), h =
fabs
(rect_y1 - rect_y2);
double
x1, y1, x2, y2;
curve.
vertex
(&x1, &y1);
if
(
2.0
*
fabs
(x1 - cx) <= w &&
2.0
*
fabs
(y1 - cy) <= h) {
return
true
;
}
while
(curve.
vertex
(&x2, &y2) != agg::path_cmd_stop) {
if
(
segment_intersects_rectangle
(x1, y1, x2, y2, cx, cy, w, h)) {
return
true
;
}
x1 = x2;
y1 = y2;
}
if
(filled) {
agg::trans_affine trans;
if
(
point_in_path
(cx, cy,
0.0
, path, trans)) {
return
true
;
}
}
return
false
;
}
template
<
class
PathIterator
>
void
convert_path_to_polygons
(PathIterator &path,
agg::trans_affine &trans,
double
width,
double
height,
bool
closed_only,
std::vector<Polygon> &result)
{
bool
do_clip = width !=
0.0
&& height !=
0.0
;
bool
simplify = path.
should_simplify
();
auto
tpath = agg::conv_transform{path, trans};
auto
nan_removed = PathNanRemover{tpath,
true
, path.
has_codes
()};
auto
clipped =
PathClipper
(nan_removed, do_clip, width, height);
auto
simplified = PathSimplifier{clipped, simplify, path.
simplify_threshold
()};
auto
curve = agg::conv_curve{simplified};
Polygon *polygon = &result.
emplace_back
();
double
x, y;
unsigned
code;
while
((code = curve.
vertex
(&x, &y)) != agg::path_cmd_stop) {
if
((code & agg::path_cmd_end_poly) == agg::path_cmd_end_poly) {
_finalize_polygon
(result,
true
);
polygon = &result.
emplace_back
();
}
else
{
if
(code == agg::path_cmd_move_to) {
_finalize_polygon
(result, closed_only);
polygon = &result.
emplace_back
();
}
polygon->
emplace_back
(x, y);
}
}
_finalize_polygon
(result, closed_only);
}
template
<
class
VertexSource
>
void
__cleanup_path
(VertexSource &source, std::vector<
double
> &vertices, std::vector<
uint8_t
> &codes)
{
unsigned
code;
double
x, y;
do
{
code = source.
vertex
(&x, &y);
vertices.
push_back
(x);
vertices.
push_back
(y);
codes.
push_back
(
static_cast
<
uint8_t
>(code));
}
while
(code != agg::path_cmd_stop);
}
template
<
class
PathIterator
>
void
cleanup_path
(PathIterator &path,
agg::trans_affine &trans,
bool
remove_nans,
bool
do_clip,
const
agg::rect_base<
double
> &rect,
e_snap_mode snap_mode,
double
stroke_width,
bool
do_simplify,
bool
return_curves,
SketchParams sketch_params,
std::vector<
double
> &vertices,
std::vector<
unsigned
char
> &codes)
{
auto
tpath = agg::conv_transform{path, trans};
auto
nan_removed = PathNanRemover{tpath, remove_nans, path.
has_codes
()};
auto
clipped = PathClipper{nan_removed, do_clip, rect};
auto
snapped = PathSnapper{
clipped, snap_mode, path.
total_vertices
(), stroke_width};
auto
simplified = PathSimplifier{snapped, do_simplify, path.
simplify_threshold
()};
vertices.
reserve
(path.
total_vertices
() *
2
);
codes.
reserve
(path.
total_vertices
());
if
(return_curves && sketch_params.
scale
==
0.0
) {
__cleanup_path
(simplified, vertices, codes);
}
else
{
auto
curve = agg::conv_curve{simplified};
auto
sketch = Sketch{
curve, sketch_params.
scale
, sketch_params.
length
, sketch_params.
randomness
};
__cleanup_path
(sketch, vertices, codes);
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