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Report abuseArtist and engineer shipping open-source from Vermont โ where the WiFi is spotty but the commit history is clean. I come from a background in Video Game & Interactive Media, which taught me to think about flow, feedback, and systems. That perspective drives everything I build: powerful, polished, and practical tools that help devs ship faster and stay in the flow.
At it since 2013.
I maintain ink-playing-cards โ a React/Ink framework for building terminal card games with zones, events, and effects โ and a growing collection of games built on top of it:
| tBlackjack โ ๏ธ | tSolitaire ๐ | tMemory ๐ง |
| tCheckers ๐พ | tPong ๐ | tFrogger ๐ธ |
| tTarot ๐ฎ | tPiano ๐น | Potion Wars โ๏ธ |
Also: digi-rain (digital rain for your terminal), ink-starter (Ink 6.x + React 19 boilerplate), and BinWars (multiplayer arcade game).
Early support makes a massive difference and helps prove that indie open-source work can thrive sustainably.
If any of these tools have been useful to you โ or you just want to see what comes next โ consider becoming a sponsor.
React/Ink-based framework for terminal-based card game development, featuring zones, events, advanced effects, and customizable UI components.
TypeScript 5
A thin layer of abstraction that enhances Vercel's Flags SDK with streamlined tooling and distribution. Embracing the same core principles while making them easier to adopt and scale.
TypeScript
Claude Skill for building clean, professional terminal UIs & CLIs โ covers Bubble Tea, Ratatui, Textual, and Ink across Go, Rust, Python, and TypeScript
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