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So the first step to define a new version is to add a new public static readonly MonoLibraryOffsets declaration in MonoLibraryOffsets.cs. By convention, the variable name has the version name, as well as whether it's for a 32- or 64-bits game. Once this is done, you can add it to the List<MonoLibraryOffsets> SupportedVersions in MonoLibraryOffsets.cs. Normally, these are the only places you should need to modify. If there are other pieces of the code that don't work with that new version, we'll need to investigate more thoroughly. |
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| int classCache = this.Process.MonoLibraryOffsets.ImageClassCache; | ||
| var classCacheSize = this.ReadUInt32(classCache + this.Process.MonoLibraryOffsets.HashTableSize); | ||
| var classCacheTableArray = this.ReadPtr(classCache + this.Process.MonoLibraryOffsets.HashTableTable); | ||
| var classCacheSize = this.ReadUInt32(/*classCache + this.Process.MonoLibraryOffsets.HashTableSize*/1256); |
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Here I only know the good values for classeCache + HashTableSize and classCache + HashTableTable but I have no idea about the individual values of each offset
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| // Get the generic type arguments | ||
| if (this.TypeInfo.TypeCode == TypeCode.GENERICINST) | ||
| { | ||
| this.fieldCount = this.ReadInt32(96); |
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Here I can't simply use 96 for the TypeDefinitionFieldCount offset since this line isn't always executed at the same time as the line that uses TypeDefinitionFieldCount
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| var fields = new List<FieldDefinition>(); | ||
| if (this.ClassKind == MonoClassKind.GInst) | ||
| if (this.ClassKind is MonoClassKind.GInst or MonoClassKind.GParam) |
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This isn't simply an offset change
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| private TypeDefinition GetGeneric() | ||
| { | ||
| if (this.ClassKind != MonoClassKind.GInst) | ||
| if (this.ClassKind is MonoClassKind.GInst or MonoClassKind.GParam) |
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This isn't simply an offset change
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| case TypeCode.U4: | ||
| return sizeof(uint); | ||
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| return 8; |
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This doesn't seem to be bound to offsets
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This PR contains all the changes I made to make unity spy work on a game using Unity 2022.3.10.
I'm unsure how to create a complete new offset object and would need help with it (I commented the offsets I had to replace with the values I figured out).
There are also some non-offset changes, these probably need some work/testing to make them compatible with all other supported unity versions.