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21-year-old Game Developer skilled in Unreal Engine 5 Blueprint, and C++.
- Discord: haktancagri
- e-mail: xhaktankodat12@gmail.com
HRealEngine is a custom game engine written in C++ with OpenGL rendering, 2D and 3D physics, and C# scripting. The goal of the engine is to build a strong AI gameplay framework with systems. It cur…
Custom Navigation Mesh and pathfinding system written in C++. The project builds a navmesh from raw geometry using ear clipping triangulation, optimizes polygons with the HertelMehlhorn algorithm, …
C++ 2
UE5 async A* pathfinding on a 3D grid. Handles dynamic obstacles (live occupancy + prediction), start and end relocation, path smoothing, detailed debugging tools, and automatic repathing.
Custom Behavior Tree framework in C++ with visual and script based tree creation, blackboards, actions, decorators, conditions, and live node flow debugging. You can easily create your own BT using…
C++ 3
Advanced AI system using Unreal's State Tree. The enemy can cast magic, switch between passive and aggressive states, and search for health potions with EQS when low on health. Includes 3 different…
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