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haktan313 (Haktan Çağrı Kodat) · GitHub

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haktan313/README.md

Hello There, I'm Haktan

21-year-old Game Developer skilled in Unreal Engine 5 Blueprint, and C++.


💡 Languages and Tools



📫 How To Reach Me

- Discord: haktancagri

- e-mail: xhaktankodat12@gmail.com

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  1. HRealEngine HRealEngine Public

    HRealEngine is a custom game engine written in C++ with OpenGL rendering, 2D and 3D physics, and C# scripting. The goal of the engine is to build a strong AI gameplay framework with systems. It cur…

    C++ 6 1

  2. NavigationMesh_withPathfinding NavigationMesh_withPathfinding Public

    Custom Navigation Mesh and pathfinding system written in C++. The project builds a navmesh from raw geometry using ear clipping triangulation, optimizes polygons with the HertelMehlhorn algorithm, …

    C++ 2

  3. HAIPro HAIPro Public

    Advanced AI plugin with a ready to use perception system, runtime control of Behavior Trees and State Trees from a single component, token based NPC task prioritization, and example tasks for both …

    C++ 24 1

  4. H3DPathfinding H3DPathfinding Public

    UE5 async A* pathfinding on a 3D grid. Handles dynamic obstacles (live occupancy + prediction), start and end relocation, path smoothing, detailed debugging tools, and automatic repathing.

    C++ 30 4

  5. BehaviorTreeLibrary BehaviorTreeLibrary Public

    Custom Behavior Tree framework in C++ with visual and script based tree creation, blackboards, actions, decorators, conditions, and live node flow debugging. You can easily create your own BT using…

    C++ 3

  6. StateTreeTest StateTreeTest Public

    Advanced AI system using Unreal's State Tree. The enemy can cast magic, switch between passive and aggressive states, and search for health potions with EQS when low on health. Includes 3 different…

    C++ 13 1


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