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The Immutable SDK for Unity helps you integrate your game with Immutable Passport.
For setup instructions and API references, see the official documentation.
This repository contains two sample projects:
Both projects share the same Scenes, Scripts, Editor folders, and Tests via symbolic links, providing a single source of truth for the sample code. See examples/passport-unity6/README.md for setup instructions.
The passport-unity6 project uses symbolic links to share Scenes, Scripts, Editor folders, and Tests with the passport project.
macOS/Linux: Symlinks are created automatically when you clone/pull - no action needed.
Windows: Check if symlinks were created correctly:
If symlinks didn't work, run the setup script as Administrator:
# Right-click PowerShell -> "Run as Administrator"
.\setup-symlinks.ps1Note for Windows users: You must run PowerShell as Administrator. Directory symbolic links (required for Unity to recognise the folders) need admin privileges on Windows. See examples/passport-unity6/README.md for details.
Thank you for your interest in contributing to our project! Here's a quick guide on how you can get started:
Immutable X is open to all to build on, with no approvals required. If you want to talk to us to learn more, or apply for developer grants, click below:
To get help from other developers, discuss ideas, and stay up-to-date on what's happening, become a part of our community on Discord.
You can also apply for marketing support for your project. Or, if you need help with an issue related to what you're building with Immutable X, click below to submit an issue. Select I have a question or issue related to building on Immutable X as your issue type.
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