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Report abuseSystems programmer. I build autonomous & ML-driven systems, speech-recognition pipelines, operating systems, and GPU compute. All from scratch, in C++.
Currently · groundstation (autonomous drone flight management) and sttserv (multi-model speech recognition).
groundstation C++ · ML-driven autonomous drone flight management via a natural-voice command interface.
sttserv Python · speech-recognition (ASR) abstraction over Sherpa-ONNX and whisper.cpp; English-first, Hebrew-capable.
| project | stack | |
|---|---|---|
| compute-shader-fluid-2d | real-time 2D fluid (GPU Gems ch. 38, OpenGL compute shaders) | C++ |
| glsl-compute-raytracer | GPU compute-shader raytracer, cross-platform (Windows/Linux) tech demo | C++ |
| PrimOS ★4 | UEFI bootloader + kernel (see also x86-smp-boot) | C |
| tailslayer_win32 | Windows DRAM tail-latency via channel-replicated, hedged memory reads | C++ |
| util2 | cross-platform C/C++ utility library: allocators, hashing, RNG, ABI-stable C API | C++ |
Implementation of GPU Gems 38 using OpenGL Compute Shaders
C++
Workspace Template With Dependencies & Sub-projects using premake5
C++
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