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inonitz/README.md

inonitz

low-level C++ · autonomous & ML systems · OS & GPU compute

Systems programmer. I build autonomous & ML-driven systems, speech-recognition pipelines, operating systems, and GPU compute. All from scratch, in C++.

Currently · groundstation (autonomous drone flight management) and sttserv (multi-model speech recognition).


Featured

groundstation  C++ · ML-driven autonomous drone flight management via a natural-voice command interface.

sttserv  Python · speech-recognition (ASR) abstraction over Sherpa-ONNX and whisper.cpp; English-first, Hebrew-capable.


Selected work

project stack
compute-shader-fluid-2d real-time 2D fluid (GPU Gems ch. 38, OpenGL compute shaders) C++
glsl-compute-raytracer GPU compute-shader raytracer, cross-platform (Windows/Linux) tech demo C++
PrimOS  ★4 UEFI bootloader + kernel (see also x86-smp-boot) C
tailslayer_win32 Windows DRAM tail-latency via channel-replicated, hedged memory reads C++
util2 cross-platform C/C++ utility library: allocators, hashing, RNG, ABI-stable C API C++

Stats

Pinned Loading

  1. PrimOS PrimOS Public

    Operating System Bootloader & Kernel

    C 4

  2. compute-shader-fluid-2d compute-shader-fluid-2d Public

    Implementation of GPU Gems 38 using OpenGL Compute Shaders

    C++

  3. premake5-workspace-template premake5-workspace-template Public template

    Workspace Template With Dependencies & Sub-projects using premake5

    C++

  4. tailslayer_win32 tailslayer_win32 Public

    Tailslayer but it works on windows :)

    C++

  5. sttserv sttserv Public

    C++ 1

  6. groundstation groundstation Public

    C++


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