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cpp.react/include/react/detail/IReactiveEngine.h at master · jchjava/cpp.react · GitHub
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//
Copyright Sebastian Jeckel 2014.
//
Distributed under the Boost Software License, Version 1.0.
//
(See accompanying file LICENSE_1_0.txt or copy at
//
http://www.boost.org/LICENSE_1_0.txt)
#
ifndef
REACT_DETAIL_IREACTIVEENGINE_H_INCLUDED
#
define
REACT_DETAIL_IREACTIVEENGINE_H_INCLUDED
#
pragma
once
#
include
<
memory
>
#
include
<
utility
>
#
include
"
react/detail/Defs.h
"
#
include
"
react/common/Types.h
"
#
include
"
react/logging/EventRecords.h
"
/*
*************************************
*/
REACT_IMPL_BEGIN
/*
************************************
*/
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ IReactiveEngine
//
/////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename
TNode,
typename
TTurn
>
struct
IReactiveEngine
{
using
NodeT = TNode;
using
TurnT = TTurn;
void
OnTurnAdmissionStart
(TurnT& turn) {}
void
OnTurnAdmissionEnd
(TurnT& turn) {}
void
OnInputChange
(NodeT& node, TurnT& turn) {}
void
Propagate
(TurnT& turn) {}
void
OnNodeCreate
(NodeT& node) {}
void
OnNodeDestroy
(NodeT& node) {}
void
OnNodeAttach
(NodeT& node, NodeT& parent) {}
void
OnNodeDetach
(NodeT& node, NodeT& parent) {}
void
OnNodePulse
(NodeT& node, TurnT& turn) {}
void
OnNodeIdlePulse
(NodeT& node, TurnT& turn) {}
void
OnDynamicNodeAttach
(NodeT& node, NodeT& parent, TurnT& turn) {}
void
OnDynamicNodeDetach
(NodeT& node, NodeT& parent, TurnT& turn) {}
};
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ EngineInterface - Static wrapper for IReactiveEngine
//
/////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename
D,
typename
TEngine
>
struct
EngineInterface
{
using
NodeT =
typename
TEngine::NodeT;
using
TurnT =
typename
TEngine::TurnT;
static
TEngine&
Instance
()
{
static
TEngine engine;
return
engine;
}
static
void
OnTurnAdmissionStart
(TurnT& turn)
{
Instance
().
OnTurnAdmissionEnd
(turn);
}
static
void
OnTurnAdmissionEnd
(TurnT& turn)
{
Instance
().
OnTurnAdmissionEnd
(turn);
}
static
void
OnInputChange
(NodeT& node, TurnT& turn)
{
REACT_LOG
(
D::Log
().
template
Append
<InputNodeAdmissionEvent>(
GetObjectId
(node), turn.
Id
()));
Instance
().
OnInputChange
(node, turn);
}
static
void
Propagate
(TurnT& turn)
{
Instance
().
Propagate
(turn);
}
static
void
OnNodeCreate
(NodeT& node)
{
REACT_LOG
(
D::Log
().
template
Append
<NodeCreateEvent>(
GetObjectId
(node), node.
GetNodeType
()));
Instance
().
OnNodeCreate
(node);
}
static
void
OnNodeDestroy
(NodeT& node)
{
REACT_LOG
(
D::Log
().
template
Append
<NodeDestroyEvent>(
GetObjectId
(node)));
Instance
().
OnNodeDestroy
(node);
}
static
void
OnNodeAttach
(NodeT& node, NodeT& parent)
{
REACT_LOG
(
D::Log
().
template
Append
<NodeAttachEvent>(
GetObjectId
(node),
GetObjectId
(parent)));
Instance
().
OnNodeAttach
(node, parent);
}
static
void
OnNodeDetach
(NodeT& node, NodeT& parent)
{
REACT_LOG
(
D::Log
().
template
Append
<NodeDetachEvent>(
GetObjectId
(node),
GetObjectId
(parent)));
Instance
().
OnNodeDetach
(node, parent);
}
static
void
OnNodePulse
(NodeT& node, TurnT& turn)
{
REACT_LOG
(
D::Log
().
template
Append
<NodePulseEvent>(
GetObjectId
(node), turn.
Id
()));
Instance
().
OnNodePulse
(node, turn);
}
static
void
OnNodeIdlePulse
(NodeT& node, TurnT& turn)
{
REACT_LOG
(
D::Log
().
template
Append
<NodeIdlePulseEvent>(
GetObjectId
(node), turn.
Id
()));
Instance
().
OnNodeIdlePulse
(node, turn);
}
static
void
OnDynamicNodeAttach
(NodeT& node, NodeT& parent, TurnT& turn)
{
REACT_LOG
(
D::Log
().
template
Append
<DynamicNodeAttachEvent>(
GetObjectId
(node),
GetObjectId
(parent), turn.
Id
()));
Instance
().
OnDynamicNodeAttach
(node, parent, turn);
}
static
void
OnDynamicNodeDetach
(NodeT& node, NodeT& parent, TurnT& turn)
{
REACT_LOG
(
D::Log
().
template
Append
<DynamicNodeDetachEvent>(
GetObjectId
(node),
GetObjectId
(parent), turn.
Id
()));
Instance
().
OnDynamicNodeDetach
(node, parent, turn);
}
};
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ Engine traits
//
/////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename
>
struct
NodeUpdateTimerEnabled
: std::false_type {};
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ EPropagationMode
//
/////////////////////////////////////////////////////////////////////////////////////////////////
enum
EPropagationMode
{
sequential_propagation,
parallel_propagation
};
/*
**************************************
*/
REACT_IMPL_END
/*
*************************************
*/
#
endif
//
REACT_DETAIL_IREACTIVEENGINE_H_INCLUDED
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