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Contained in this repo are selected example scripts from my Unity Previsualization Dialogue System.
The website with the latest screenshots and videos (of an older version) can be found here:
https://www.ryanportfolio.net/
Used in calculating the camera composition in the preview window and during runtime.
The state machine and controller that traverses the branching node network based on player choices and input.
Previews the character and camera composition.
Essentially a wrapper or the view to the Node to display the relevant information.
Saving and deserializing the Node network.
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