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libgit2 is a portable, pure C implementation of the Git core methods provided as a linkable library with a solid API, allowing to build Git functionality into your application.
libgit2 is used in a variety of places, from GUI clients to hosting providers ("forges") and countless utilities and applications in between. Because it's written in C, it can be made available to any other programming language through "bindings", so you can use it in Ruby, .NET, Python, Node.js, Rust, and more.
libgit2 is licensed under a very permissive license (GPLv2 with a special Linking Exception). This means that you can link against the library with any kind of software without making that software fall under the GPL. Changes to libgit2 would still be covered under its GPL license.
Most of these instructions assume that you're writing an application in C and want to use libgit2 directly. If you're not using C, and you're writing in a different language or platform like .NET, Node.js, or Ruby, then there is probably a "language binding" that you can use to take care of the messy tasks of calling into native code.
But if you do want to use libgit2 directly - because you're building an application in C - then you may be able use an existing binary. There are packages for the vcpkg and conan package managers. And libgit2 is available in Homebrew and most Linux distributions.
However, these versions may be outdated and we recommend using the latest version if possible. Thankfully libgit2 is not hard to compile.
Prerequisites for building libgit2:
Build
Trouble with these steps? Read our troubleshooting guide. More detailed build guidance is available below.
Chat with us
Getting Help
If you have questions about the library, please be sure to check out the API documentation. If you still have questions, reach out to us on Slack or post a question on StackOverflow (with the libgit2 tag).
Reporting Bugs
Please open a GitHub Issue and include as much information as possible. If possible, provide sample code that illustrates the problem you're seeing. If you're seeing a bug only on a specific repository, please provide a link to it if possible.
We ask that you not open a GitHub Issue for help, only for bug reports.
Reporting Security Issues
Please have a look at SECURITY.md.
libgit2 provides you with the ability to manage Git repositories in the programming language of your choice. It's used in production to power many applications including GitHub.com, Plastic SCM and Azure DevOps.
It does not aim to replace the git tool or its user-facing commands. Some APIs resemble the plumbing commands as those align closely with the concepts of the Git system, but most commands a user would type are out of scope for this library to implement directly.
The library provides:
As libgit2 is purely a consumer of the Git system, we have to adjust to changes made upstream. This has two major consequences:
While the library provides git functionality with very few dependencies, some recommended dependencies are used for performance or complete functionality.
The library needs to keep track of some global state. Call
git_libgit2_init();
before calling any other libgit2 functions. You can call this function many times. A matching number of calls to
git_libgit2_shutdown();
will free the resources. Note that if you have worker threads, you should call git_libgit2_shutdown after those threads have exited. If you require assistance coordinating this, simply have the worker threads call git_libgit2_init at startup and git_libgit2_shutdown at shutdown.
See threading for information
See conventions for an overview of the external and internal API/coding conventions we use.
libgit2 builds cleanly on most platforms without any external dependencies as a requirement. libgit2 is built using CMake (version 2.8 or newer) on all platforms.
On most systems you can build the library using the following commands
$ mkdir build && cd build $ cmake .. $ cmake --build .
To include the examples in the build, use cmake -DBUILD_EXAMPLES=ON .. instead of cmake ... The built executable for the examples can then be found in build/examples, relative to the toplevel directory.
Alternatively you can point the CMake GUI tool to the CMakeLists.txt file and generate platform specific build project or IDE workspace.
If you're not familiar with CMake, a more detailed explanation may be helpful.
You can specify a number of options to cmake that will change the way libgit2 is built. To use this, specify -Doption=value during the initial cmake configuration. For example, to build the fuzzer suite:
$ mkdir build && cd build $ cmake -DBUILD_FUZZERS=ON .. $ cmake --build .
Build options:
Dependency options:
The libgit2 project uses cmake since it helps with cross-platform projects, especially those with many dependencies. If your dependencies are in non-standard places, you may want to use the _ROOT_DIR options to specify their location. For example, to specify an OpenSSL location:
$ cmake -DOPENSSL_ROOT_DIR=/tmp/openssl-3.3.2 ..
Since these options are general to CMake, their documentation may be helpful. If you have questions about dependencies, please contact us.
Once built, you can run the tests from the build directory with the command
$ ctest -V
Alternatively you can run the test suite directly using,
$ ./libgit2_tests
Invoking the test suite directly is useful because it allows you to execute individual tests, or groups of tests using the -s flag. For example, to run the index tests:
$ ./libgit2_tests -sindex
To run a single test named index::racy::diff, which corresponds to the test function test_index_racy__diff:
$ ./libgit2_tests -sindex::racy::diff
The test suite will print a . for every passing test, and an F for any failing test. An S indicates that a test was skipped because it is not applicable to your platform or is particularly expensive.
Note: There should be no failing tests when you build an unmodified source tree from a release, or from the main branch. Please contact us or open an issue if you see test failures.
To install the library you can specify the install prefix by setting:
$ cmake .. -DCMAKE_INSTALL_PREFIX=/install/prefix $ cmake --build . --target install
For more advanced use or questions about CMake please read the CMake FAQ.
The following CMake variables are declared:
To list all build options and their current value, you can do the following:
# Create and set up a build directory $ mkdir build && cd build $ cmake .. # List all build options and their values $ cmake -L
There are several options that control the behavior of the compiler and linker. These flags may be useful for cross-compilation or specialized setups.
If you'd like to work with Xcode, you can generate an Xcode project with "-G Xcode".
# Create and set up a build directory $ mkdir build && cd build $ cmake -G Xcode ..
Tip
Universal binary support:
If you want to build a universal binary for macOS 11.0+, CMake sets it all up for you if you use -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" when configuring.
[Deprecated] If you want to build a universal binary for Mac OS X (10.4.4 ~ 10.6), CMake sets it all up for you if you use -DCMAKE_OSX_ARCHITECTURES="i386;x86_64" when configuring.
You can use a pre-existing toolchain file like ios-cmake or write your own.
Assuming you're using the ios-cmake toolchain, the command might look like this:
cmake -G Xcode -DCMAKE_TOOLCHAIN_FILE=path/to/ios.toolchain.cmake -DCMAKE_SYSTEM_NAME=iOS -DPLATFORM=OS64 ..
After generating the project, open the .xcodeproj file in Xcode, select your iOS device or simulator as the target, and build your project.
Extract toolchain from NDK using, make-standalone-toolchain.sh script. Optionally, crosscompile and install OpenSSL inside of it. Then create CMake toolchain file that configures paths to your crosscompiler (substitute {PATH} with full path to the toolchain):
SET(CMAKE_SYSTEM_NAME Linux)
SET(CMAKE_SYSTEM_VERSION Android)
SET(CMAKE_C_COMPILER {PATH}/bin/arm-linux-androideabi-gcc)
SET(CMAKE_CXX_COMPILER {PATH}/bin/arm-linux-androideabi-g++)
SET(CMAKE_FIND_ROOT_PATH {PATH}/sysroot/)
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
Add -DCMAKE_TOOLCHAIN_FILE={pathToToolchainFile} to cmake command when configuring.
If you want to build the library in MinGW environment with SSH support enabled, you may need to pass -DCMAKE_LIBRARY_PATH="${MINGW_PREFIX}/${MINGW_CHOST}/lib/" flag to CMake when configuring. This is because CMake cannot find the Win32 libraries in MinGW folders by default and you might see an error message stating that CMake could not resolve ws2_32 library during configuration.
Another option would be to install msys2-w32api-runtime package before configuring. This package installs the Win32 libraries into /usr/lib folder which is by default recognized as the library path by CMake. Please note though that this package is meant for MSYS subsystem which is different from MinGW.
Here are the bindings to libgit2 that are currently available:
If you start another language binding to libgit2, please let us know so we can add it to the list.
We welcome new contributors! We have a number of issues marked as "up for grabs" and "easy fix" that are good places to jump in and get started. There's much more detailed information in our list of outstanding projects.
Please be sure to check the contribution guidelines to understand our workflow, and the libgit2 coding conventions.
libgit2 is under GPL2 with linking exception. This means you can link to and use the library from any program, proprietary or open source; paid or gratis. However, if you modify libgit2 itself, you must distribute the source to your modified version of libgit2.
See the COPYING file for the full license text.
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