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Modular Tibia bot for OTClientV8 and OTCR. Auto-detects client at startup.
Install paths:
| Module | Function |
|---|---|
| HealBot | Spell/potion healing at configurable HP thresholds. 75ms response. |
| AttackBot | Attack spell/rune rotation with AoE optimization |
| CaveBot | Waypoint navigation, floor-change safety, supply refills, 50+ pre-built routes |
| TargetBot | 9-stage priority targeting, Monster Insights AI, movement coordination |
| Hunt Analyzer | Session analytics โ kills/hr, XP/hr, profit, Hunt Score |
| Containers | Event-driven BFS, O(1) operations, generation tracking, quiver management ๐ |
| Follow Player | Party hunt โ stays near leader while attacking |
| Extras | Anti-RS, alarms, equipment swap, combo system, push max |
Loader.lua (entry) โโโ ACL (vBot/OTCR detection + adapter) โโโ EventBus (event-driven communication) โโโ UnifiedTick (single 50ms master timer) โโโ UnifiedStorage (per-character JSON persistence) โ โโโ Containers ๐ โ โโโ identity (physical container identity) โ โโโ queue (head/tail FIFO, O(1) dequeue) โ โโโ state_machine (13 states, generation tracking) โ โโโ registry (O(1) lookups, incremental item index) โ โโโ bfs (event-driven traversal) โ โโโ scheduler (UnifiedTick integration) โ โโโ readiness (derived snapshots) โ โโโ quiver (paladin ownership) โ โโโ discovery (orchestrator) โ โโโ HealBot โโโ player:health events โ โโโ spell_resolver (conversion functions) โโโ AttackBot โโ TargetBot decisions โ โโโ attack_data (pure data tables) โ โโโ attack_analytics (recording functions) โโโ CaveBot โโโโ 250ms waypoint engine โโโ TargetBot โโ creature events + Monster AI โ โโโ AttackStateMachine (sole attack issuer) โ โโโ Monster Insights (12 AI modules) โ โโโ MovementCoordinator (intent voting) โ โโโ Hunt Analyzer โโ passive analytics
| Guide | Description |
|---|---|
| Installing | Installation for vBot and OTCR |
| HealBot | Healing spells, potions, conditions |
| AttackBot | Attack spells, runes, AoE optimization |
| CaveBot | Navigation, waypoints, supply management |
| TargetBot | Combat AI, Monster Insights, movement |
| Follow Player | Party hunt companion |
| Containers | Container management, quiver system |
| Hunt Analyzer | Session analytics |
| Extras | Safety, equipment, utilities |
| Architecture | Technical design |
| Performance | Optimization and tuning |
| FAQ | Troubleshooting |
See CONTRIBUTING.md. Run make check before submitting. Follow existing Lua style (2-space indentation).
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