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Make sure that a cached renderer gets added to the figure after calling fig.canvas.draw()
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This is legacy from when the OSX backend was not Agg based, but was implemented on top of the OSX native drawing API. In that API we could only get a graphics context inside of the UI draw loop, hence we had to use draw_idle and force the UI event loop to spin. Now that the OSX backend is Agg based, we do not have this restriction and can make OSX behave more in line with the other Agg-based GUI backends. |
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… to figure after draw
…758-on-v3.5.x Backport PR #21758 on branch v3.5.x (FIX: Make sure a renderer gets attached to figure after draw)
… to figure after draw
… to figure after draw
… to figure after draw
… to figure after draw
… to figure after draw
… to figure after draw
… to figure after draw
… to figure after draw
… to figure after draw
… to figure after draw
… to figure after draw
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PR Summary
Make sure that a cached renderer gets added to the figure after calling fig.canvas.draw() on the macosx backend. This changes the draw path to go through adding a renderer to the figure first.
closes #19197
closes #13968
closes #7550
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