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17
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Support animated particles (per-particle frames from a sprite sheet)
Feature
Status: Open.
#1610
In melonjs/melonJS;
·
obiot
opened
on Aug 28, 2026
MTL: the remaining material fields — map_Pr / map_Pm, Ka, illum
Status: Open.
#1599
In melonjs/melonJS;
·
obiot
opened
on Aug 23, 2026
Lit meshes under a Camera2d: populate normals so directional/ambient lighting works
Improvement
Status: Open.
#1576
In melonjs/melonJS;
·
obiot
opened
on Aug 7, 2026
MTL: normal maps (map_bump / bump / norm) on the lit mesh path
Improvement
Status: Open.
#1574
In melonjs/melonJS;
·
obiot
opened
on Aug 7, 2026
WebGL: frame-globals uniform block, engine-owned shaders only (the GL half of #1555)
Improvement
Status: Open.
#1568
In melonjs/melonJS;
·
obiot
opened
on Aug 6, 2026
Text: dynamic glyph atlas (rasterize glyphs once, compose strings as per-glyph quads)
Status: Open.
#1565
In melonjs/melonJS;
·
obiot
opened
on Aug 6, 2026
[Feature request] Add support for Y-based Z sorting in batch rendering
Feature
Status: Open.
#1526
In melonjs/melonJS;
·
Vareniel
opened
on Jun 30, 2026
Per-glyph effect hook for BitmapText (batched vertex offset + tint)
Status: Open.
#1522
In melonjs/melonJS;
·
obiot
opened
on Jun 28, 2026
spine-plugin: billboard mode under Camera3d (face an orbiting 3D camera)
Feature
Status: Open.
#1517
In melonjs/melonJS;
·
obiot
opened
on Jun 23, 2026
Mesh/Sprite3d: blended (alpha) pass for soft-transparent 3D sprites
Feature
Status: Open.
#1516
In melonjs/melonJS;
·
obiot
opened
on Jun 23, 2026
Types: reconcile the 2D/3D position vector split across Renderable and the shape chain
Improvement
Status: Open.
#1510
In melonjs/melonJS;
·
obiot
opened
on Jun 21, 2026
Per-sprite multi-pass effects use canvas-relative UVs instead of sprite-local UVs
Feature
Status: Open.
#1407
In melonjs/melonJS;
·
obiot
opened
on Apr 21, 2026
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