| FazBrowse GitHub Viewer | Trending | | Home |
| Tools: [Download Repo ZIP] [Original HTTPS Page] |
Sorry, something went wrong.
|
Sai Vemprala (@saihv) What is the difference between OpticalFlow and OpticalFlowVis? |
Sorry, something went wrong.
|
OpticalFlow is a 2-channel image where the channels correspond to vx and vy respectively (camera optical flow velocity). This is the data that is the actual raw optical flow. Corresponding material: HUDAssets/OpticalFlowMaterial. |
Sorry, something went wrong.
recreate OpticalFlowCaptureComponent & OpticalFlowVisCaptureComponent to create version of BP_PIPCamera merged with master
|
Tested locally and it works for me; thanks for the contribution Sai Vemprala (@saihv)! |
Sorry, something went wrong.
|
Hi Sai Vemprala (@saihv), |
Sorry, something went wrong.
This adds an extra section to the image type documentation about the new image types added in #3938
|
Hi,
Mind letting me know what I did wrong? Thanks a lot ! |
Sorry, something went wrong.
It's not about storing. Response itself seem to have only 1 channel. This feature is broken. |
Sorry, something went wrong.
Still encounter this problem in 2024. Did you solve it later Kaixin Chen (@KaiXin-Chen) ? |
Sorry, something went wrong.
| Back | FazBrowse Home | New Git URL |
About
Adds an optical flow camera that computes pixel velocity through a material/HLSL code. Inspired by carla-simulator/carla#4104, and the discussion at https://github.com/EpicGames/UnrealEngine/pull/6933 (thanks to William Emfinger (@finger563) for the discussion and useful code!)
This PR does not make use of UE's native velocity buffer due to issues in its calculation of motion vectors (see https://github.com/EpicGames/UnrealEngine/pull/6933), and hence, can only compute optical flow based on camera motion and not dynamic objects. This is meant as an intermediate step while UE fixes the issues with velocity buffer (more discussion at https://github.com/florian-world/VelocityUE4).
The flow data is exposed in two ways, through two new 'cameras':
How Has This Been Tested?
The two new cameras can be targeted through their ids 8 and 9; and can be visualized either through subwindows or through the normal Python image request API.
Pending accuracy tests of per-pixel flow.
Screenshots (if appropriate):
opticalflow.mp4