Resolves#275 by immediately rejecting requests sent before the session is fully initialized.
Motivation and Context
Right now, if a client accidentally sends a request (or notification) before completing the notifications/initialized handshake, the server just silently hangs. This happens because McpServerSession routes it to exchangeSink.asMono(), which waits forever since the sink only emits when the init notification arrives.
This PR fixes that silent failure by returning a proper JSON-RPC -32600 (INVALID_REQUEST) error instead. This gives client devs immediate feedback if they mess up the handshake order. I also added a quick logger.warn so server admins can see these rejections.
How Has This Been Tested?
I tested this locally by running the build and verifying the state machine logic in McpServerSession. Since this just intercepts the request before it hits the sink, it's a very straightforward guard clause.
Breaking Changes
No breaking changes. It just replaces an indefinite hang with a fast-fail error response.
Types of changes
Bug fix (non-breaking change which fixes an issue)
New feature (non-breaking change which adds functionality)
Breaking change (fix or feature that would cause existing functionality to change)
I made sure to append the method name to the error message string to make it slightly easier to debug on the client side. Also double-checked the MCP spec to ensure rejecting pre-init messages with INVALID_REQUEST is fully compliant.
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Resolves #275 by immediately rejecting requests sent before the session is fully initialized.
Motivation and Context
Right now, if a client accidentally sends a request (or notification) before completing the notifications/initialized handshake, the server just silently hangs. This happens because McpServerSession routes it to exchangeSink.asMono(), which waits forever since the sink only emits when the init notification arrives.
This PR fixes that silent failure by returning a proper JSON-RPC -32600 (INVALID_REQUEST) error instead. This gives client devs immediate feedback if they mess up the handshake order. I also added a quick logger.warn so server admins can see these rejections.
How Has This Been Tested?
I tested this locally by running the build and verifying the state machine logic in McpServerSession. Since this just intercepts the request before it hits the sink, it's a very straightforward guard clause.
Breaking Changes
No breaking changes. It just replaces an indefinite hang with a fast-fail error response.
Types of changes
Checklist
Additional context
I made sure to append the method name to the error message string to make it slightly easier to debug on the client side. Also double-checked the MCP spec to ensure rejecting pre-init messages with INVALID_REQUEST is fully compliant.