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A 2D verlet integration based rope simulation for Godot 4.3+.
The computation-heavy simulation part is written in C++ using GDExtension, the rest in GDScript. This allows for fast processing and easy extendability, while keeping the code readable.
The last Godot 3.x version can be found on the 3.x branch, however, this version is no longer maintained.
If you like this plugin and want to support my work, consider leaving a tip on Ko-fi.
The following nodes exist:
NOTE: All rope related tools automatically pause themselves when their target rope is paused to reduce computation costs and improve performance.
Use the in-engine help to view the full documentation for each node.
The project includes various example scenes in addons/ropesim/rope_examples/ that demonstrate the features of this plugin. See also the showcase video for a basic usage example.
When one of the above nodes is selected, a "Ropesim" menu appears in the editor toolbar with the following options:
See FAQ.
A quick overview of how to use each node.
ropesim_showcase.mp4Jellyfish with rope simulated tentacles.
jelly.final_4M.mp4More advanced usage examples.
Ropesim.Advanced.Examples.mp4Collisions with physics bodies
rope.collisions.demo.mp4| Back | FazBrowse Home | New Git URL |