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Pull requests: mrdoob/three.js
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Pull requests list
TSL: Update exports in Three.TSL
#34310 opened Aug 19, 2026 by
sunag
Collaborator
•
Draft
r186
2
USDLoader: Resolve connected attribute values
#34309 opened Aug 19, 2026 by
cabanier
Contributor
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TSL: Honor positional index reads on the Fn argument proxy
#34308 opened Aug 19, 2026 by
official-burak
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2
TSL - WorkgroupInfoNode -> ScopedVariableNode
#34295 opened Aug 18, 2026 by
cmhhelgeson
Contributor
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3
TSL: Add warnings to GPGPU Nodes
#34291 opened Aug 18, 2026 by
cmhhelgeson
Contributor
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6
GaussianSplatGroup - enables rendering multiple intersecting Gaussian Splats
#34290 opened Aug 18, 2026 by
bhouston
Contributor
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7
GaussianSplatMesh: Add support for raycasting
#34284 opened Aug 18, 2026 by
gkjohnson
Collaborator
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r186
2
WebGLRenderer: Support FrustumArray.
#34275 opened Aug 17, 2026 by
Mugen87
Collaborator
•
Draft
r187
2
5
WebGPURenderer: Add SunLight support.
#34259 opened Aug 15, 2026 by
mrdoob
Owner
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r186
5
WebGLRenderer: Prepare shadow maps without rendering during compile().
#34239 opened Aug 14, 2026 by
hybridherbst
Contributor
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4
Counting Sort: Fast Parallel PrefixSum implementation
#34235 opened Aug 13, 2026 by
cmhhelgeson
Contributor
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6
Editor: Add group selection.
#34144 opened Jul 30, 2026 by
Mugen87
Collaborator
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r186
1
5
Examples: Add player controller foot IK
#34136 opened Jul 28, 2026 by
hh-hang
•
Draft
23
WebGPURenderer: Preserve material side during async compilation
#34104 opened Jul 23, 2026 by
RenaudRohlinger
Collaborator
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r186
7
Tour of TSL - WIP
#34085 opened Jul 21, 2026 by
sunag
Collaborator
•
Draft
2 of 8 tasks
r186
3
Nodes: Introduce renderer.nodeBuilderStateProvider for ahead-of-time compiled shaders
#34070 opened Jul 19, 2026 by
RenaudRohlinger
Collaborator
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2
USDZExporter: Fix AR anchoring on root prim
#34066 opened Jul 18, 2026 by
arielelkin
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3
Shaders: Add environment lighting support for retroreflective materials.
#33995 opened Jul 8, 2026 by
mrdoob
Owner
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r186
6
Examples: Improve webgpu_materials_retroreflective.
#33990 opened Jul 8, 2026 by
mrdoob
Owner
•
Draft
r186
2
LightShadow: Rename radius to softness.
#33978 opened Jul 7, 2026 by
mrdoob
Owner
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r186
12
GTAONode: smooth noise with temporal accumulation
#33918 opened Jun 30, 2026 by
marcofugaro
Contributor
•
Draft
1
Improved city example.
#33906 opened Jun 29, 2026 by
mrdoob
Owner
•
Draft
r186
16
TSL: Generate native WGSL switch statement (#33548)
#33852 opened Jun 20, 2026 by
ShiKirill
Contributor
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r186
3
Examples: Add webgpu_postprocessing_denoise.html
#33801 opened Jun 13, 2026 by
marcofugaro
Contributor
•
Draft
SSGI: Add SVGF denoising, blue noise sampling and resolutionScale.
#33770 opened Jun 11, 2026 by
mrdoob
Owner
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r186
11
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