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munificent
game-programming-patterns
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Comfortable display density
Compact display density
Game loop variable time step code snippet - elapsed time not correctly computed
munificent/game-programming-patterns#396
·
opened
on Jul 11, 2026
Links in Game Loop chapter issue
munificent/game-programming-patterns#395
·
opened
on Nov 7, 2025
代码格式问题
munificent/game-programming-patterns#394
·
opened
on Oct 11, 2025
Side text spacing issue
munificent/game-programming-patterns#392
·
opened
on Jul 28, 2025
About resource management
munificent/game-programming-patterns#390
·
opened
on Jun 17, 2025
1
Outdated twitter link
munificent/game-programming-patterns#389
·
opened
on Jun 17, 2025
Command Pattern bindings
munificent/game-programming-patterns#388
·
opened
on Jan 29, 2025
1
Website incorrectly states that the print version of the book is unavailable in Canada on amazon.ca
munificent/game-programming-patterns#386
·
opened
on Jan 11, 2025
Broken YouTube link for Sketchpad demo
munificent/game-programming-patterns#385
·
opened
on Dec 15, 2024
"Fix your timestep" link is broken
munificent/game-programming-patterns#383
·
opened
on Jul 20, 2024
1
ePUB not working
munificent/game-programming-patterns#382
·
opened
on Jul 19, 2024
1
Incorrect statement in the Spatial Partition chapter
munificent/game-programming-patterns#381
·
opened
on Jan 30, 2024
1
Subclass Sandbox Suggestion
munificent/game-programming-patterns#380
·
opened
on Oct 31, 2023
DirtyFlag optimization by avoiding remaking decision
munificent/game-programming-patterns#379
·
opened
on Oct 11, 2023
Side comment in Chapter I.1 should be placed on the prior paragraph
munificent/game-programming-patterns#375
·
opened
on Feb 24, 2023
GoF links broken
munificent/game-programming-patterns#373
·
opened
on Nov 24, 2022
Delete beard joke
munificent/game-programming-patterns#371
·
opened
on Apr 18, 2022
sleep() missing in loop example "play catch up"?
munificent/game-programming-patterns#370
·
opened
on Mar 14, 2022
4
Saving data with component pattern instead of inheritance.
munificent/game-programming-patterns#368
·
opened
on Feb 26, 2022
Why would we use a pre-allocated pool of list nodes for the observers?
munificent/game-programming-patterns#367
·
opened
on Sep 4, 2021
Typo, Command chapter.
munificent/game-programming-patterns#366
·
opened
on Aug 13, 2021
2
Intel vTune profiler is now freely available
munificent/game-programming-patterns#365
·
opened
on May 9, 2021
Overlapping Notes in State pattern chapter
munificent/game-programming-patterns#364
·
opened
on May 5, 2021
Bug in "Command" pattern
munificent/game-programming-patterns#363
·
opened
on Apr 6, 2021
2
Exposed type object - needs clarification?
munificent/game-programming-patterns#362
·
opened
on Sep 23, 2020
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